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Very cool game, I can see how it has a lot of potential and the UI is very well put together, but it throws a lot at the player from the very beginning and constantly introduces new characters and abilities, all of which are information and text heavy. I would recommend a much simpler early game, focusing on teaching one mechanic at a time, then gradually build in complexity as the player becomes more familiar.

Yah, there are definitely more simpler characters/mechanics to start out with. I just didn't have the time to sort out which characters to start the player nor did I have time to plan out the complexity progression. I did remove a lot of the more complex mechanics, but there is still a lot of text.

I get that, maybe using more symbols could help if you develop it further

I get that, maybe using more symbols could help if you develop it further