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Crispy Chicken

151
Posts
63
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3
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A member registered Apr 18, 2016 · View creator page →

Creator of

Recent community posts

I love dungeon Crawlers! Would be nice if there were less clicks needed to navigate. Would also be nice if you can open the map

Really liked you've added subtitles to any audio dialogue.

Cool Puzzle game!

Was this also submitted to the Very Serious Game Jam?

Cool Game. Not a fan of Horror usually but stuck around anyways. I brute forced finding the last guy, not sure if its a translation difference.

Just a small nitpick, but it would be nice if the hourglass pixel size was consistent with the character size, even wen zoomed in, the giant pixel just looks off.

Nice chill game. Does clicking once automatically pick up the feathers as if it was click and drag? Might be my trackpad.

Must be my sound then, not loud enough to hear it well.

yup, one of the ideas was to use the spikes, but I couldn't get the child on the very top, so I was short a point

Yah, makes sense. I felt it was a deliberate design decision.

Is B-6 even solvable? I've gotten multiple solutions that are either one turn short or 1 point off

Is B-6 even solvable? I've gotten multiple solutions that are either one turn short or 1 point off

Cool game, though dodging feels really bad in this game since you can't really control when you want to dodge. It just happens

Cool game, but I would check your hitboxes, I would often get clipped on the edge of the clock hands. Would be nice to be able to shield cancel like you can cancel your attack with rolling

No time to add the jetpack for the boss fight?

The art is amazing! The attack animations and vfx are very clean. The music seems to be lacking though?

Very solid game! I really like the button sfx when you hover over them.

Nice, but there needs to be some sort of feed back when you hit the notes

Cool game, would be nice if the tooltips popped up faster.

The character expressions are very adorable! The only thing I find maybe odd is that the eyes must be exactly 1 space each and it doesn't work if the eyes are larger.

Cool idea. There is an issue where the sfx can overpower the bgm. The balancing is also kind of whack. Upgrading melee range also upgrades it's aoe, which makes it more broken than a range attack even at 2 range upgrades. x2 on any upgrade seems pretty broken.

Why can't I pet the dog ><

Very polished game! Could be a full game with a few more content!

Yah, I really wanted to lean into being able to manipulate enemies and allies time. Like hitting an enemy will increase their time, allies having ways to speed up other allies. I was only able to implement a mechanic where you can shorten your skills cooldown with what time I had.

Yah, there are definitely more simpler characters/mechanics to start out with. I just didn't have the time to sort out which characters to start the player nor did I have time to plan out the complexity progression. I did remove a lot of the more complex mechanics, but there is still a lot of text.

Should of leaned into the node buster even harder to have your health bar "countdown" every second.

Not enough gacha games. A true gacha gamer would have 10+ games :)

Some issues I have is that you get locked into the minigame of pouring/grinding the coffee which means you can't multi task unlike over cooked where you can pause your chopping if you needed to.

Really like it. Has the incremental feel with the exploration and depth of a puzzle game.

Love the puzzles and the theme. Would be great to have some bgm, but it's still a very solid game

Very cool puzzle game.

Very cool 3d in pico 8

Cute game. Would be nice if we could queue actions or speed up the timer. The waiting is a bit sloggish.

I like the accessibility feature of just holding the mouse button

I like the accessibility feature of just holding the mouse button

Great game. Though I would remove the permanently losing pieces part. That was one of the pain points with the other chess rogue like.

Nice puzzle game

Really good game, almost at a demo level of quality.

Some notes I've made when playing

  • You should show what power ups you have, and what they do
  • Weapon range and damage should be noted somewhere during gameplay
  • In the 2nd area, hard to see the caltrops, I would take damage when walking over a corspe
  • you can get the same weapon twice in a power up
  • Sometimes in the 2nd area, you are forced to take damage on the green tiles
  • 3rd area, game froze when going to the stairs, maybe it's my computer's fault
  • Being able to pass a turn instead of shooting a blank would be nice
  • The enemy ai is kind of wonk where you need to move a lot untill they mess up in order to kill them with no damage

Also, how did you get the screenshots to tilt on mouse hover?

Cool idea, but there needs to be better indication you can interact with something and if you are missing coins. It's also quite tedious to try and redo the puzzle since you need to redo all the small steps at the beginning, making it a slog

Cool idea and concept. Though I feel like there is no punishment for collecting money early. And the fact that you need to pay for power ups is weird. Its entirely possible to just play without power ups due to low cash. I didn't even notice that you needed to pay for them in the first place. There was no error message or any feedback. Maybe if you had to meet a minimum cash before a certain level, then maybe players would have more incentive in getting more cash. Or you can have a reverse gate, where it grows, but the payout decreases. Overall cool concept and definitely can be improved upon.