I love dungeon Crawlers! Would be nice if there were less clicks needed to navigate. Would also be nice if you can open the map
Crispy Chicken
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A member registered Apr 18, 2016 · View creator page →
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Clocked In (GMTK Game Jam 2026) jam comments · Posted in Clocked In (GMTK Game Jam 2026) jam comments
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Really good game, almost at a demo level of quality.
Some notes I've made when playing
- You should show what power ups you have, and what they do
- Weapon range and damage should be noted somewhere during gameplay
- In the 2nd area, hard to see the caltrops, I would take damage when walking over a corspe
- you can get the same weapon twice in a power up
- Sometimes in the 2nd area, you are forced to take damage on the green tiles
- 3rd area, game froze when going to the stairs, maybe it's my computer's fault
- Being able to pass a turn instead of shooting a blank would be nice
- The enemy ai is kind of wonk where you need to move a lot untill they mess up in order to kill them with no damage
Also, how did you get the screenshots to tilt on mouse hover?
Cool idea and concept. Though I feel like there is no punishment for collecting money early. And the fact that you need to pay for power ups is weird. Its entirely possible to just play without power ups due to low cash. I didn't even notice that you needed to pay for them in the first place. There was no error message or any feedback. Maybe if you had to meet a minimum cash before a certain level, then maybe players would have more incentive in getting more cash. Or you can have a reverse gate, where it grows, but the payout decreases. Overall cool concept and definitely can be improved upon.









