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(+1)

Cool game, but I would check your hitboxes, I would often get clipped on the edge of the clock hands. Would be nice to be able to shield cancel like you can cancel your attack with rolling

Originally you could shield cancel, but I felt that it would give attacking less of a commitment

which is why I ensured that you could only dodge cancel because then you need to be a bit more deliberate about when and where you attack 

( lest you end up dodging into a clock arm lol )

(+1)

Yah, makes sense. I felt it was a deliberate design decision.