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A jam submission

TickDownView game page

Horde survivor where time is health and power
Submitted by ColColGaming, Myselfshiwoziji, Cur93, IC0510, Chardizard — 1 hour, 4 minutes before the deadline
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Play TickDown

TickDown's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#33933.5003.500
Narrative#42332.5002.500
Artwork#47703.0003.000
Audio#49542.6882.688
Enjoyment#51292.8122.812

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player's health is a countdown timer

(Optional) Please credit all assets you've used
See description for full credits

(Optional) What would you like to be called if GMTK features your game?
Cornin Studios

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Comments

Submitted

This was quite fun and well made! It is very difficult, and I really like the different enemies and the 2 minigames. I think the spellcasting is a bit awkward, but that may just be my personal preference. I also wish the arrow color changing minigame was explained in the tutorial as well, because that took me a long time to figure out what I needed to do. I like the art style a lot!

Submitted

Extremely ambitious obviously, there's quite a lot here. It does look quite nice and the individual parts are actually quite fun. The audio, while not amazing, is serviceable, although there are some parts that are too loud in comparison to the rest of the game. The problem is the game is feature overloaded, and the gameloop is not as smooth as it could be. As previously mentioned split focus is an issue. 


Personally i'd strip everything but the spellcasting, or include the potions and the regular attacks in the spellcasting. Then, put the arrows somwehere center, so you can both look at your casting queue as well as still dodge enemies. 

For 4 days of work this is incredible for it's size however.

Submitted

I really enjoyed the minigames for each of the abilities. The player and enemies were a bit difficult to see and the exploding enemy's attack felt impossible to dodge, though that could've just been a skill issue on my part. I can see the potential of this, great work!

Submitted

Very interesting idea and gameplay, however there were some frame drops that were annoying.

Another very very nieche issue I had is that with a 60% keyboard it was quite difficult to get the mini games done or aiming (ie. I have arrow down which works as Win key on long press, sometimes it got triggered and messed up the window).

Submitted

Fun game! The controls are a bit difficult, but feels better after you learn to use them. I think my main issue was that the game would lag when I was casting spells, but other than that I had a lot of fun!

Submitted

I really like the mini games for all the actions. I did have some frame drops and a crash trying to use 2. I could see this being improved upon for a full game. The idea is really solid. Nice job 

Submitted

While all the minigames were cool, it didn't feel that great to play because of the split focus and the bugs and frame drops. Also many times trees would make enemies hard to see or completely hide them

Submitted

Playing little minigames for spells was a cool idea. The frame drops and how the artstyle made characters harder to see made it frustrating to play though.