Always love being tasked with commitment and maximal use of a limited moveset. Really admire the amount of level variety you incorporated, doubly so that some had multiple solutions. I think it would feel a smidge better if the jump's horizontal distance was consistent; seems that jump distance is tied to initial momentum so you can wind up with a stunted jump if you press just as you start moving. Nonetheless, I really enjoyed planning out trajectories and stalling with the bat. Very good stuff!