Love the physicality of the movement, 'tis real funny watching Bomboy fall over after bonking his head. Having to reach each platform from the last makes for some delightfully devilish setups, particularly when you jump to the left then have to go wayyyy across to the right. I think it'd feel a smidge better if he didn't lose momentum when brushing a corner, but it doesn't get in the way too much. Cute protagonist and theme interpretation all 'round!
XtremeXavier
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A member registered Jun 11, 2024 · View creator page →
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A Final Fantasy Tactics-inspired tactical RPG where you make your final stand against a neverending invasion.
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Play as an antibody protecting someone's heart from infection!
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Always love being tasked with commitment and maximal use of a limited moveset. Really admire the amount of level variety you incorporated, doubly so that some had multiple solutions. I think it would feel a smidge better if the jump's horizontal distance was consistent; seems that jump distance is tied to initial momentum so you can wind up with a stunted jump if you press just as you start moving. Nonetheless, I really enjoyed planning out trajectories and stalling with the bat. Very good stuff!



