One of the most creative takes on the theme I have seen so far! But, I do feel some of the jumps are very hard to measure.
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Super Bomboy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1957 | 3.800 | 3.800 |
| Artwork | #3704 | 3.267 | 3.267 |
| Audio | #3760 | 2.933 | 2.933 |
| Narrative | #4103 | 2.533 | 2.533 |
| Enjoyment | #4583 | 2.933 | 2.933 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a bomb and you have to use the countdown as your blast power to move. But if you wait too long, you'll explode out of control!
(Optional) What would you like to be called if GMTK features your game?
Fuz
Comments
The main mechanic is really unique, I liked the jump being limited to the timer. I think the platforms going 1 by 1 was a bit annoying, you have to make specific jumps in order instead of trying to find your own way through. That plus the movement mechanic makes it too hard, it feels like a rage-game. Maybe having some sort of visual of the trajectory or the platforms being always present would help make it more accessible. Still really good job, the SFX is good and the gameplay is fun, it just has to be balanced a bit.
I didn’t get too far, at least I made it to the large platform where I have to jump on some smaller platforms from left to right. While this definitely isn’t my type of game, I did find enjoyment with the physics and launching the Bomboy around; He has a cute design!
Jump King? Bomb King. This is pretty difficult. The platforms not being visible until you land on specific platforms adds a lot more difficulty on top of it. Might haps be better to have levels. Further you go the more difficult it is. Maybe level one is just navigating some simple platforms. Level 2 is variation of height. Level 3 is the invisible platform, and so on. That way we can practice the mechanic a bit more without it being too difficult. Otherwise I think this is a neat idea. It just feel a bit bad when you get far and have to start all over.
Love the physicality of the movement, 'tis real funny watching Bomboy fall over after bonking his head. Having to reach each platform from the last makes for some delightfully devilish setups, particularly when you jump to the left then have to go wayyyy across to the right. I think it'd feel a smidge better if he didn't lose momentum when brushing a corner, but it doesn't get in the way too much. Cute protagonist and theme interpretation all 'round!
Cool idea! Its very hard for me tho, i feel like im playing a bomb varation of jump king lol. Also didnt really understand whats going on with the appearing/disappearing platforms. Good job!
I liked of how you used the theme in your game but i think i suggest for you to add is to hold the mouse button to make the fuse go off or to show the mouse on screen
I love the art, so simple but the bomb character is really cute (especially when he flips over when he falls, he looks so happy!). I find it quite difficult though! I couldn't pass the first level. Maybe the possibility to add a little guide showing you a the beginning of the curve of your jump might help a lot? In any case, fantastic work! Thanks!
I love it, gave me "Getting Over It" vibes, cute and challenging and fun, well done on your work :) ♥
Cute little game. It's a tad difficult but the presentation is nice and the concept is easy to understand. My biggest complaint is that the aiming cursor is tied to the center of the camera and only rotates around it. I think if it just followed my actual cursor it would feel a lot better.
Great submission overall :)
I really like this idea! The visuals and music are simple but work really well. I found it a bit difficult- I couldn't get past the fourth platform for the life of me. I wish there was a way to either lock your cursor in or see it while playing, I kept losing track of it while aiming and ending up leaving the window - having to adjust my aim and bring my mouse back onto the screen before clicking to fire usually ended up with me overshooting.
This is a fun idea for the theme! Letting your fuse burn down without exploding out of control is a cool mechanic. I think it would be cool to add an indicator that shows your jump trajectory, since I kept overshooting the platforms (maybe as an upgrade or an assist setting). Overall great job!
Cute idea, I liked how Bomboy would land on its side after a big explosion - its really difficult though, the platforms get very tight very soon :)
The game is really cute, I love the cute little character and its animations.
The idea if a good twist on game like Jump King, but I'm really bad I didn't manage to go further than that the first little platform before what seemed like a very large platform (a checkpoint?). But I sadly missed it and didn't have the patience to try again (because I already struggled to reach this little platform) :c
Overall, great job, I didn't manage to get far at all but I had fun!



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