I thought the game had a cool concept. I think the biggest thing I didn't like was how easy the game was. I didn't get too far into it just because all the solutions felt too obvious. The thing I was excited about was trying to optimize solutions in the smallest amount of parts possible but every time I tried I just fell back to the obvious solution because my solution didn't work.
For example, when that 4 was introduced I thought "WAIT! I can just toss in 2 4s into the subtractor and use way less parts" and then the 2 fell and stopped the whole process. So I was just like "ok I'll just do the thing it wants me to do."
I think puzzle games are really hard to make for this reason, games that are too hard are not fun to play and games that are too easy are also not fun and it's really difficult to find that middle ground in such a short amount of time. I thought the concept was fun though :)
Viewing post in Zero Factory Industries, Inc. jam comments
Thanks for playing my game! I completely agree with what you're saying. In level-based puzzle games, it's really hard to get the difficulty just right, especially during a time-limited game jam. I've made games that were too difficult in the past, so this time the pendulum definitely swung in the opposite direction =)