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A jam submission

Clock ProtocolView game page

GMT Jam 2026: Countdown
Submitted by Sand S — 7 hours, 50 seconds before the deadline
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Play Countdown

Clock Protocol's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#71582.4042.889
Audio#81351.9412.333
Creativity#97081.9412.333
Artwork#97141.7572.111
Narrative#100161.2941.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The autodestruction countdown has begun... You only have less than 10 seconds to destroy all the targets you can before the explosion.

(Optional) Please credit all assets you've used
See description for full credits

(Optional) What would you like to be called if GMTK features your game?
SandS

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Comments

Submitted(+1)

nice an clean, good choice and combination of audio and vfx. the aim trainer style game with a center turret was a good take. Some more target variety or events and this could become very engaging.

Developer

Thanks you so much for your comments! I will working on an update version after the jam for all of you who enjoy the game, with a more balanced difficulty and more  target variety! ^w^

Submitted

nice one! finding those tiny pink dots made me realize i need to clean my laptop screen. would enjoy trying a version where targets start spawning faster, and there could be multiple on screen at a time

Developer(+1)

Thanks for playing it! I'm glad to hear it helps you to notice your screen needs a cleaning >u< 

Also thanks for the retro, it's really helpful and I will consider it in future projects.

Submitted

Also found the game ends at a certain number, presumably to force an end. Would be fun if missing reduced the countdown faster or if there were some spawns that you weren't supposed to click.

Developer

First of all tanks for playing it! Second, thanks for making me notice the issue about the score and the force ending, I really appreciate it so it will help me to improve in future projects. I had some issues in designing how to increase the difficulty, I like your idea of a spawns that are not supposed to be clicked and even to decrease time of you do it! I'll take note for future projects. :)

really fun little game, got to a point where the targets were spawning off screen though which is ultimately why i lost on hard difficulty.

Hard felt too easy maybe add it so every missed shot brings the timer down by a second>


Developer

Thanks for playing it! I will consider your comment of how to achieve more difficult in the levels for future projects. :D