The concept of leveling down is a really nice one.
However, I don't really feel the "leveling down". It would have been nice to lose abilities, durability or dps to sell the concept.
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1418 | 3.273 | 3.273 |
| Artwork | #5233 | 2.909 | 2.909 |
| Creativity | #5603 | 3.045 | 3.045 |
| Audio | #5819 | 2.500 | 2.500 |
| Enjoyment | #7153 | 2.409 | 2.409 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each time you beat the boss, you level down and have to beat it until you are basically level 0
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
SPiArts, husu, Mooie.star, ndrxsee
The concept of leveling down is a really nice one.
However, I don't really feel the "leveling down". It would have been nice to lose abilities, durability or dps to sell the concept.
i had to play this off the cover art and title alone, and the intro comic was amazing and funny!!! we made something similar im glad other people are doing intro comic cinematics too its the best simplest way imo to add a lil narrative. as for the rest of the game, a tutorial would have been nice, and with how good some of the sprites are (like the lil cats that im sad u have to kill :c) the other kinda poorly drawn (i suppose on purpose) sprites look kinda out of place, good job tho!!
Omg the comics were awesome... It's cool how leveling down encourages players to take different approaches to progress through the level, unique way to implement a difficulty curve ^^
The comic is probably my favorite part. It invested me right from the get go! Awesome game!
The comic in the beginning is so fun! I think the overall concept of the game is pretty interesting. At first, I relied on the fireball attack since I could use it from far away, but after losing it when I beat the boss, I found I had to switch to using the sword more since the arrows aren't very effective. I like the idea of letting the player use a powerful mechanic, then taking it away and forcing them to learn how to use the less powerful mechanics more effectively.
Very nice game! I enjoyed the style, but I think a tutorial would have been helpful. I didn’t know you used mouse for an attack and I would keep jumping to try and dodge enemies. I do like the comic at the start though!
This is a very solid game, at the beginning I was thinking how the game fit the theme until I played it further. It was a pretty cool concept, and cool opening! I love the doodle art style, too!
The opening comic is great! A nice bit of fun. Not sure if I was missing something, but I couldn't restart when I died, had to refresh the page.
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