Play game
Rock Paper Schemes: Lesson Zero's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #3457 | 3.161 | 3.161 |
| Creativity | #3631 | 3.452 | 3.452 |
| Audio | #3903 | 2.903 | 2.903 |
| Artwork | #4440 | 3.097 | 3.097 |
| Narrative | #5499 | 2.258 | 2.258 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
(A) "rock paper scissors" is like a countdown (B) there's a countdown to play your cards each round (C) each card has a countdown for the cost and the effect
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
nito
Leave a comment
Log in with itch.io to leave a comment.





Comments
Neat lil game! I very much did not get what was going on most the time very hectic and thats cool!
Plus the art and sound is great!!!
Neat lil game! I very much did not get what was going on most the time very hectic and thats cool!
Plus the art and sound is great!!!
This is a very fun take on rock paper scissors. It's hectic enough to keep me on my toes, but not too overwhelming. Great job!
Wow, this is so fun and I am *so* bad at it, lmao. It's so easy to understand, I got it immediately but in spite of that I kept screwing up under pressure and picking the wrong card or mis-timing it. I love the way it incentivizes picking the cards at just the right time - to pick your own choice, give yourself more time, increase the odds they pick the choice you want, or lower the odds they pick what will beat you. It's so simple but so well-done and I had a blast!
Really fun concept! Sometimes I was lucky I won even though I actually had a low chance of winning hahaha xD Good work!
I Played this for too long... very addicting :)
I found the later enemies frustrating since i felt like my choices didn't really matter.
Thanks!
Do you mean the timer that changes their moves was too hard to fight against with the cards?
I originally planned to have some better cards to pick from after each round which should've counteracted the difficulty going up
Fun idea! The chaos was unmatched by the second "enemy"! :)
Really fun concept, it took me long while to understand how to play the game, but once I did it was really fun! Still sucks that its up to rng because I was playing rock and they had like a 2% chance to play paper and still played it lol. My fault for not getting it down to 0% though, that's on me, dw ab it. Visuals were great and so was the audio, felt like a good game, only gripe is that it was really confusing at first.
Thanks! I've got a history of making too difficult games and tried to add a nice tutorial this time, but I realize it should've been even longer
Much fun! So addictive!
Loved how the soundtrack actually helps keep up with the increasing speed
During the first level of the tutorial I thought mmm, is that all? How wrong I was haha It became chaotic very fun (chaotic in a good way). Congrats on a very fun addictive entry!
you will answer and play rock
*plays paper*
scissor
damn well played
cool artwork, but it was a bit hard to understand the rules an apply them as all the counters went down.
Yea I think the tutorial should've been longer. Maybe playing one more round without timer but all cards would've helped?
Yes I think so :)
Lol apparently I suck at rock paper scissors... But I really really liked it! very creative use of the theme and very fun!
Most intense game of rock paper scissors I've ever player! D:
Really interesting take on the theme! The art is really cute and it's well polished. I do wish the choices felt a bit less random and I could affect their outcome even more though... with that I could see this turning into a game like Buckshot Roulette
Thanks, then I take it you didn't notice that the animations for the teacher and principal weren't finished? ^^'
I did want to add more agency with roguelike deck building, but time ran out