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A jam submission

Solaris ExplorerView game page

You are a test pilot in charge of a prototype sailplane!
Submitted by Alvera Studios, Herve Gengler, Khevna Shah (@brknhrt16), Max Piquot, Nebula Cluster (@NebulaCollectif) — 2 hours, 34 minutes before the deadline
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Solaris Explorer's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#10943.5423.542
Artwork#12043.9583.958
Enjoyment#17913.5423.542
Creativity#24233.7083.708
Narrative#36412.6252.625

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
After a 20-second-countdown, the engine of our sailplane activates in a short burst. You better be in control when it happens!

(Optional) Please credit all assets you've used
We've made all our assets during the Jam!
We used backend code and basic menus we made before the jam.

(Optional) What would you like to be called if GMTK features your game?
Alvera Studios

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Comments

Submitted(+3)

Nice! Maybe a little too difficult but the plane feels pretty good to fly around, and the graphics are very nice!

Developer(+2)

Hey,

It’s definitely challenging and would benefit from one or two other tutorial levels.

Thanks for playing and commenting!

Submitted(+5)

Somthing about this game is so magical i really enjoyed it.

Developer(+1)

Hi!

We’re super glad you enjoyed playing and very grateful for your super nice comment!

Thanks

Submitted(+5)

Very relaxing, well done team!

Developer(+1)

Thanks!

Very happy to see a lot of comment about how the game is relaxing (staying challenging at the same time) :)

Submitted(+5)

So soothing! The sound effects, visuals, and floaty movement all give me a peaceful soaring through the sky feeling :)

Developer(+1)

Hey!

Thank you for your kind words! It’s really the experience we were aiming for so it’s great to see that’s what you felt playing.

Submitted(+4)

Great calm experience! The plane feels amazing to control, you nailed that aspect here!

Developer(+1)

Thank you!

We really wanted to have this “calm / contemplative but still challenging” experience. We’re glad you liked it!

Submitted(+4)

Still trying to do a barrer roll, not disappointed :D

Developer(+1)

Ha ha!

Thanks a lot for playing it live on Twitch!

It was great to see someone trying the game for the first time. It made us understand we need stronger feedback to explain when the plane is “stalling” for example :)

Submitted(+3)

the artstyle is so good, the movement needs some work but still verry impressive for a 4 days game jam

Developer(+1)

Thank you!

What would you change for the movement? Where you playing with a keyboard or controller? :)

Submitted(+1)

keyboard, hmm idk what i will change for it. It depends on devs vision.

 One thing i will recommend is make turning like a 90 or 180 turn feel more fluid. slow down at the start of the turn and keep increasing the speed as it turns around , have a max speed for that ofc.

Also make collisions more impactful either or the player or the object.

btw these recommendations are for future, i wont expect them in a quick game jam project.

Developer(+1)

Cool, thank you!

Developer(+3)

Hi Everyone!

For science (balancing) and bragging rights, we’d like to see your score on “Level 01” (the thirst level in the jam submission) ^^

Developer(+2)

I had the record in the team for a long time with: 

I know it's not the record anymore, so I'll have to go back to it :D 

Submitted(+5)

I love this! It's not easy to make a paper-airplane game and make it control nice, but you guys did it. It's definitely not easy, quite hard at times, I think the difficulty might ramp up a little bit too soon, but it feels good all the same. 

The tone and atmosphere of the game is top-notch. The wind, the dynamic music that swells after ignition, the blue skies and vibrant islands. I'm surprised it ran this good on web (despite some loading stutters here and there). I definitely think there could be more of a leadup when the boost happens, just so you can keep track of it and plan the routes you take better? Might go against the spirit of the jam, tho. 

But yeah, the sound design and world are the definite stand outs here. I'm surprised you guys managed to do all of this in just FOUR DAYS. Amazing job!!!!

Developer(+2)

Thank you so much for your kind words!

Honestly, we suffered to make it run on web and had to throw away and redo a lot for that, but at the end, we were also suprised it ran so well (first loading and ignition are a bit tough though yeah xD).

I’ll let the culprit explain himself about the difficulty ramp up :D

Thanks for playing and taking the time to comment here!

Developer(+2)

Culprit here!

We intended to have more levels between the 3 you played, but didn't have the time at the end to make them at the same level of quality for the set dressing.

So yeah, if it feels like the difficulty ramps up quickly, like if you skipped some levels, it's because it is, sorry about that :D

However, I'd say that I'm happy we put a quite challenging level (the last one) at the end. It gives the game some replayability and allowed me to brag about my perfect score in 1:33 sec :D


For the boost, we picked this option to try to fit the jam's theme, but if we were to continue the work on this game (which we could ^^), we already planned to let the player fix/improve their plane and change the engine behaviour ^^ 


Thanks for playing and for your super nice comment! 

(+4)

Atmospheric and relaxing sci-fi flight experience that I quite liked, the controls are also pretty immersive. I'm not super convinced by the environments but the music and sound design are top-notch.

Developer(+2)

Thank you!

Making the env art work on a web build was definitely a huge challenge for our artists who are also not super used to Godot and they had to pivot on a low-poly style late in the jam and work on lot on hidden work like the collisions (super important for this kind of game). We think they did a great job facing those challenges at the end ^^

Thanks again for playing and taking the time to comment! :)

Submitted(+4)

Nice game, very well polished!

Developer(+1)

Thank you!

Submitted(+5)

And I'm supposed to compete with that? Come on... Jokes aside, great submission, the polish is strong with this one.

Developer(+1)

Thanks!

We really tried to spend more time at the end of the jam to polish the game. We’re glad you liked it. Thank you for playing!

Submitted (1 edit) (+4)

I like the style, both the 3D and GUI styles. Didn't really get the controls at first though. Cool that you made the audio yourself!

Developer(+1)

I'll add the controls on the Itch page. Thanks for the feedback! :)