IDK how you had time to setup so many characters with different places they go to, and multiple events during the day. Very impressive! I appreciate you had the forethought to add the benches so when I have those "aha" moments and I immediately put them into action.
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The Clocktower's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #263 | 4.000 | 4.000 |
| Creativity | #418 | 4.250 | 4.250 |
| Enjoyment | #1955 | 3.500 | 3.500 |
| Audio | #1996 | 3.312 | 3.312 |
| Artwork | #2963 | 3.438 | 3.438 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're stuck in a time loop and have 12 hours (6 minutes in real life) to escape!
(Optional) Please credit all assets you've used
All assets drawn by hand in Aseprite by Mack
Music by radioactive
(Optional) What would you like to be called if GMTK features your game?
radioactive
Comments
It was... many late nights LOL. I built a pretty solid scheduling system that luckily automated a lot for me. And I'm glad you discovered the benches! They're not obvious and not everyone thought to try interacting with them LOL so I put a tip in the description to USE THE BENCHES! Thanks for playing.
I loved this! The world has a real sense of mystery that I look for in RPGs, and the art and music contribute a lot! I also liked the humor.
This game was super fun !
I love the entire cast, their dialogues are great (Simple Tom my GOAT).
I had a familiar feeling during the whole game as I waited for specific characters to show up at specific times at different places, but I couldn't put my finger on it. But after reading the other comments, yeah it really do feel like Majora's Mask little quest in Clock Town (I mean the game is literally called Clocktower, I should have guessed earlier for god sake).
So you nailed that feeling I think.
The other comments already adressed most of my feedback, so I'm just gonna say that I agree with what have been said below.
In any case, great entry.
And good job !
Beat it at round 3 :) Great game, I love what you did with the riddle around the villagers schedules. Peak humor with the characters, too. You already had me with Simple Tom, but the blocking NPC being found T-posing as a baby killed me :D The pixel art is simple, but fits in like a charm. Good work on that too, I can only imagine how much work went into that
This feels very reminiscent to Majora's Mask, which I really enjoyed so it was fun seeing so many of the time traveling tropes here again, like the luck-based game cheating on the game of doors and getting to set up things just as you need them to be. The map is also surprisingly big and I got turned around a couple of times, but I always found my way after all. I agree with the others that "1" is a wild key for running, but not a dealbreaker for me.
I didn't finish the game, but I completed quite a few quests and stuff like characters saying "Come back at X for more dialogue options" is just really fun to me, like they are aware they are in a time loop. Also that the antagonist creates the time machine only to send me back in time and build a new one the next day is pretty amusing.
Great game and I'm sure making the characters walk around on a schedule across maps with the different possible states the game can be in wasn't easy!
Thank you so much! Yeah, pretty obviously inspired by Majora's Mask if it's not already obvious by my pfp LOL.
Yes, programming the NPC schedules was pretty complicated and involved but I got it all working with minimizing bugs that ruin the gameplay, so I was proud of that. I'm glad you enjoyed some of the quests and dialogue!
Thanks for playing and for the comment!
Had to get used to running with 1, but I beat it eventually! I love the little narrative you got going on here. The art is lovely and I had a great time chatting with all the NPCs. I just wish there was a way to sleep halfway through the day to speed up some waiting. Overall great job!
I liked the game very much, it's a very cool and fun idea. i do have some feedback tho.
- Very weird that the run key is [1] and not [LShift]
- for some reason the background music is 3D? so i hear it in different ears depending where I am in the game
- sometimes when I talk to someone, someone else is also in the conversation, even tho they are not near us (im assuming this happens because every dialogue is time dependent no matter where the npc is in the game itself
- a lot of the time I accidentally heard the same dialogue a couple of times bcuz there was no indication that the dialogue ended, so i spam clicked to skip the dialogue (cuz i knew what they were going to say), and then accidentally press a button that makes me hear the whole dialogue again
nevertheless, great game!






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