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Endless Sleep's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #6898 | 2.034 | 2.444 |
| Artwork | #7379 | 2.404 | 2.889 |
| Creativity | #7943 | 2.496 | 3.000 |
| Enjoyment | #8314 | 2.126 | 2.556 |
| Audio | #9284 | 1.572 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The HP counts count as well as your characters appearance, until your either get to the end or time runs out for Jimmy.
(Optional) Please credit all assets you've used
Assets made by KizKay.
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Comments
Nice art, wish there were more, like some sounds, could not realy beat it cause i always tured into a skeleton before I could walk to the end
Wow, I am completely in love with this aesthetic! Turning simple black and white doodles into such an incredible-looking side-scroller is pure genius. It’s a bummer there’s no audio to match the action, but the gorgeous, unique visuals completely pulled me in anyway and grabbed a maximum rating. If you have some time between rating entries, I’d be honored if you could swing by my page and share some feedback on my game, Cowboy Countdown, too! Let's keep supporting each other!
Hey! I was really excited to try your game, but ran into a launch issue.
When trying to run
2D Asleep.exe, Windows throws an error sayingUnityPlayer.dll was not found.I Also Extracted it but it didn't work,
(If you might want to reach out to the jam admins to request a build fix upload, though that can sometimes be tricky depending on jam rules!)
Also, if you get a chance and want to check out my game as well, feel free to give it a spin.
Can you try extract ver2 and then UnityPlayer.dll should be in that folder and run the game please.
Thanks.
The concept is really neat and I like the art, it feels like something you'd see in an old flash game. There's not much to the gameplay and it's a bit buggy, player jumps like an inch off the ground and can get stuck on stuff, and if you swing your sword you just hit all of the enemies. Neat concept, would like to see this worked on further cause it definitely has potential.
Thanks for the review. It felt made to release with so many ideas not implemented and with bugs. But it is what it is. I might try add to it and improve once the voting period ends. I would also like to implement more interesting enemy attack patterns and player controls (e.g. dashing)
Very goofy game, I loved the concept of the character aging as you play. Gave me a good laugh!
Thanks for the review. My asset artist chose for a pleasant goofy aesthetic, so in turn I wanted to make movement and attacks have that extra goof. Hope it challenged you enough.