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A jam submission

Count Duckulus Down and his Terrible Card TricksView game page

Take revenge on the audience for wronging Count Duckulus' poor career choice in parlor trickery
Submitted by Slingnut, Oli (@_Oli_Tweets_) — 10 hours, 18 minutes before the deadline
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Count Duckulus Down and his Terrible Card Tricks's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1354.0624.062
Narrative#3883.8753.875
Artwork#6454.1884.188
Creativity#10454.0004.000
Enjoyment#17253.5623.562

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game revolves around constantly counting down the cards in the draw pile until you reach either an Attack or Tomato card (both of which the game revolves around). Additionally, the main character is a play-on-words with "countdown" and the down of a duck.

(Optional) Please credit all assets you've used
See description for full credits

(Optional) What would you like to be called if GMTK features your game?
Slingnut & Oli B

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Comments

Submitted(+1)

Loved the idea and the implementation. The art style was incredible, and the music was well integrated, with effects applied in certain instances. Felt very polished! My only bit of feedback would be to incorporate the UI a bit more into the game’s theming. Other than the cards themselves, the rest of the UI felt very default Unity, which could have been improved with some custom buttons and whatnot! Overall, amazing job!

Is this your card?🫵

Submitted

is THIS your card???? 10/10

Developer (1 edit) (+1)

:)

Thanks for playing on stream!

Submitted

The lore is so interesting and the characters are so fun! :) I think I didn't figure out a strategy to win so I can't really tell smth about the gameplay.

(+1)

Great game! very fun!

Submitted

game is fire, I was confused when playing it because I am dumb as bricks

Submitted(+1)

amazing art working and starting sequence!! 

Submitted(+1)

Nice game! Love the presentation. I think the game loop got a little stale too fast, doesn't help that enemies getting more health as the game continues (so it seemed, anyway) doesn't actually impact encounter difficulty since that is determined almost solely by the ratio of heal and tomato cards you get. I think with more slots and decision making, this could be fleshed out into a much more full experience.

(+1)

Love the art work! 

Submitted(+1)

Is this your card 🗣️🗣️🗣️