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(+1)

Really nice game, with solid visuals and audio! Using your dead bodies as game pieces is always a nice concept, and absolutely well executed here :D

Some feedback I gathered while playing:

  • I am nervous and twitchy, I would love to be able to speed up or skip some of the text xD (especially after failing)
  • Having a bright glowing character against white environment makes it hard to spot your character sometimes.
  • While I like the impact and size of the countdown counter, this is the only case where a modern/not pixelated font was used, right? The font felt a bit like it belongs to a different game imo, so maybe something a bit more coherent would fit better? Unless this is the whole intention of course :) 
  • Keep holding the bomb after dying feels a bit buggy imo
  • Very personal point, I don't like jumps without hang time (so basically the instant downward movement after letting go), it always feels a bit rough, and slightly imprecise to me. But other people like it, and it is also an stylistic choice, just putting that here ;)

But generally really nice, and well fitted to the theme, good job! :D

(+1)

I really appreciate the detailed and honest feedback! You’re definitely right on most counts. The controls I should’ve polished a bit more, and the character isn’t really visible in front of the door, but I didn’t know a good way to solve that.

The death font is intentional, but I understand it feels out of place. Death and failure does evoke that feeling in life, doesn’t it :)

But tysm for playing, and I’m happy you enjoyed it <3 I loved your game so it’s really high praise!

(1 edit) (+1)

Of course :D Time is short in game jams, so that is completely understandable :)
And if the font is intentional, than it is perfectly fine! (And true, although not knowing too much about dying feeling out of place irl xD)
Thanks again also for the kind words :)