Impressive work! Building a custom C++/Vulkan engine for a game jam is seriously hardcore.
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Stop Rounds's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #4696 | 3.236 | 3.889 |
| Enjoyment | #4882 | 2.866 | 3.444 |
| Audio | #6280 | 2.404 | 2.889 |
| Artwork | #6634 | 2.589 | 3.111 |
| Narrative | #9001 | 1.664 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Stop Rounds is a simple timing game about stopping countdowns.
(Optional) Please credit all assets you've used
The game, game engine, visuals and sound effects are all self made. Tools and libraries used are listed in the game page. No generative AI was used.
(Optional) What would you like to be called if GMTK features your game?
Romma
Comments
really creative concept! I could see this as a great minigame in another game to generate resources or something
So good and addicting concept, and you made all of that in a custom engine ??? Wow, good job!
The idea was really interesting and addictive honestly. Great job!!!
Understandable. The game was actually developed on linux and then cross compiled to windows using mingw and then other people tested the cross compiled build. Honestly it wouldn't have been a big deal to also make a linux release build, but I chose to focus on making sure the windows build would have no issues.
Really fun and addictive idea! Really amazing to try getting more and more points and def addictive and interesting concept :P
very addictive, could sit for quite a while just trying to get low numbers on the countdown. I love the trippy background going on, and the sound very much scratches the brain good
Thanks for playing! Glad you liked the game. Fun fact, the sound for starting/restarting the game is actually the same as the score sound but with a lower pitch. I've always liked when games like yume nikki and such re use the same music and sound effects but shift the pitch making for a very different sound and mood.
Interesting concept :O
There are definitely cool ways to apply this mechanic in a bigger game :D
Also fascinating that you wrote the engine youself!
Thanks for playing! Glad you liked the game. I like risk reward system in games. The idea behind this one was that stopping the timer early is easy, but leaves less potential time to do future rounds. Ideally this would encourage players to take risks and try to stop the timer as close to zero as possible to save more time and make it possible to do more rounds.





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