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(+1)

Strangely addictive and really fun to play! It was euphoric every time I hit a +100 bubble. I was curious if you considered allowing the player to "hold" the arrow which, upon release, makes it move faster which could add more complexity. The fact that you can only do one input/press it once really asks the player to be precise and get it right the first time and I appreciate the delay in regeneration to prevent the player from spamming the throw dart button. Overall, great job :)

Thank you for the detailed feedback! We actually did consider that possibility, but decided against it because it would force the player to sit with the key constantly held down just to charge up the most powerful shot. We felt like that would get annoying pretty quickly and ruin the game's feel. Overall, we figured there would be a lot of games with timers at the jam, so we set out to make something simple where the player can relax and the game doesn't rush them, while still rewarding risk-taking :)