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A jam submission

Interstellar Time-Bomb Curier SimulatorView game page

Deliver Cargo, but the Cargo explodes soon!!!
Submitted by mando — 20 hours, 27 minutes before the deadline
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Interstellar Time-Bomb Curier Simulator's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#28843.6093.609
Narrative#33462.6962.696
Enjoyment#48592.8702.870
Audio#49202.6962.696
Artwork#52292.9132.913

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The bombs timer counts down, but you can slow it down by being near a Black Hole.

(Optional) Please credit all assets you've used
Thruster Effect is from Kenneys Space Shooter Pack:
https://kenney.nl/assets/space-shooter-remastered

Shaders from Godot Shaders.

(Optional) What would you like to be called if GMTK features your game?
mando

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Comments

Submitted(+1)

So cool! I love the idea of using black holes for locomotion. I seem to be a little bad at it, but it feels like if you master flinging yourself around the black holes it feels really awesome!

Developer

Thanks for the feedback! I have heard that about the difficulty a lot, thats why I think when I'm working further on the project,  I will work on the difficulty first.

Submitted(+1)

yeahhh we had some issues regarding difficulty as well haha

Submitted(+1)

The physics engine is very cool! The game is a little too hard for me haha but big fan of the concept and design!

Developer

Thanks for the feedback! I had to spend lots of time on the physics, so its good hearing it isnt bad.

Submitted(+1)

Damn this game is hard, but very satisfying. The physics felt punishing and realistic without feeling unfun or unfair and I loved the time dilation in the music, that worked really well.

The UI and overall UX needs a bit more love, but this is was a fun submission!

Developer (1 edit)

Thanks for the feedback! It's good hearing there is a little juice in the mechanic.

Submitted(+1)

The concept is really cool! And I can imagine this being a really fun platformer/puzzle style game, just found the physics to be a bit too tricky to manipulate at times....

Developer

Hey, thanks a lot for the feedback!

Submitted(+1)

I like how there's multiple levels that build on the cool mechanic! I also really like the particle and parallax effects! Agree with others it's quite hard xD I think maybe zooming out a bit would help improve clarity too

Developer

Thank you for playing! About zooming: I made it so you can zoom in and out in the level.

Submitted(+2)

Not sure if it was the intended experience but I would often freeze up and then see that I was eaten by a black hole :D Probably just a skill issue. These types of games are always tricky for me. Nice job though!

Developer

Thanks for trying! Really appreciate the Feedback.

Submitted(+1)

Ok as a hyper fan of interstellar , cosmic things and basically SCIENCE  I have to admit: black hole is 10/10.

What I would add to the game is indicator how far I am from the target + better accuracy of arrow , flying itself is hard , so at leat give me better feedback! I highly rated this

Developer (1 edit) (+1)

Hey, thanks a lot for the Feedback! I plan on working on this after the jam, so thats a starting Point.

Submitted(+2)

I love the theming and concept of this game time dilation is a very cool mechanic for a game.
You werent kidding on it being hard though more often then not i overshot my target by miles cause of the neat but tricky blackhole physics