Play game
RoboCount's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #3549 | 3.467 | 3.467 |
| Artwork | #4427 | 3.100 | 3.100 |
| Audio | #4598 | 2.767 | 2.767 |
| Enjoyment | #5685 | 2.700 | 2.700 |
| Narrative | #7051 | 2.000 | 2.000 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The hoverboard has a countdown timer during use; when time runs out, it freezes in place, forcing players to manage their time carefully.
(Optional) What would you like to be called if GMTK features your game?
Team TNT
Leave a comment
Log in with itch.io to leave a comment.


Comments
Cute sprites & nice audio. The gameplay is difficult. Well-executed game all around.
Nice idea. Pretty hard platforming. Would be cool if I can freeze the platform before time reaches 0. Nice job!
it good idea
Simple, good idea, good assets, good music (probably, but it is annoying for the 15. time, but thats just a skill issue). The animations are especially cute. great job.
Sometimes when i press space at the edge of a platform i dont jump.
If you continue developing this, i would suggest a few changes: when you die, the positions of the drones dont reset (but there is a button to reset all drones), and when you press R with no drones, you start controlling (for 6 seconds) the drone you placed the earliest and so on.
As someone who is bd at platforms, having to add my own platforms made this hell...
BUT really cool concept, well executed! Excellent entry to the jam :)
As someone who is bd at platforms, having to add my own platforms made this hell...
BUT really cool concept, well executed! Excellent entry to the jam :)
cool graphic!!!
I love the idea ! I'm not really a puzzle game lover but this game was really fun to play!
Nice! Loved the gameplay, though it took me sometime to understand that hoverboards can jump multiple times in a row. Also, reeeeeally funky music!!!
Very cool game mechanic!
I thought the idea for the gameplay here was fun, but it felt like the actual implementation of the gameplay made it difficult to progress. I wasn't sure about how to actually properly place the hoverboards: oftentimes I would find a place and have to keep jumping until the time ran out. However, I thought the overall concept and vision for the game was great, and this build of it would provide a decent foundation to develop it further.
Concept is pretty fun! I'm not sure what to press when I get to the door though, I get stuck.
You should be able to press E to interact with the door, please let me know if there's an issue.
Cool game mechanic, its fun to try to time the hoverboards perfectly
I love my flappy drone! Fun concept, cute art style, and nice levels. Amazing work!
Fun concept! Think I might've enjoyed it a bit more if the drone hovered instead of having to time jumping it over a pit, but still was very enjoyable!
Nice job
The drones use the same controls as the player character, which unfortunately shifts the game’s focus toward requiring physical dexterity. Because each drone spawns at the same location and must navigate the same obstacles as the character, players are often required to repeat the same route for every available drone. This repetition does not introduce any new gameplay or strategic depth; instead, it primarily tests the player’s precision and patience, which may become tedious and bore players over time.
very cute artstyle
Thank you!