So lovely to hear these kind words for the game, all express very much the intention behind it, thank you so much, glad to hear you enjoyed it.
The mystery of the Perilous Depths shall hopefully get to be unravelled in the future!
Thanks for pointing out regarding the audio, something to look into later if we do more with this game. I was very much wanting to find time during the jam to have us implement the volume knobs/sliders into the game in time, but it fell to the side due to focusing getting integral systems all working before the deadline. The foundation for the volume steering is all there in place, just didn't make it in time for the deadline. Perhaps we overdid the Tempo ramping of the music, as it dials up faster per each floor, that could be the glitchy feeling you're experiencing.
We unfortunately didn't manage to get a downloadable build uploaded in time before the deadline, another aspect that didn't make it in time. I think the rules lock that away as well, for now.
So as with many of us, we succumb to the Coundown itself, one way or another!