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Katabatic Count's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2570 | 3.178 | 3.455 |
| Narrative | #2778 | 2.843 | 3.091 |
| Enjoyment | #5029 | 2.843 | 3.091 |
| Artwork | #5855 | 2.760 | 3.000 |
| Creativity | #6524 | 2.843 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's about a Count who has gone down into the underworld to rescue his true love, but he hasn't returned. Now his faithful butler has three days to find him and bring him back to the land of the living.
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Comments
Pretty alright for a first jam, the art style reminds me of ASCII art.
Nice! Quite good for a first jam, The intuitive UI especially, telling the user which keys to press and having a timer on screen. I made it all the way through.

Also little advice is I'm not sure if the ability to escape the stage was on purpose or I missed a secret there, but it made an other wise pretty complete game, feel a little less complete. Also the enemies, if you do an occasional raycast for line of sight, makes them feel a lot more fair and real.
Great job!
Awesome! Thank you!
Yes, I'd love to have line of sight and patrolling for the guardians. I meant to have the gaps be ways into the vagueness of the underworld that would game over if stayed in for too long. Just didn't get there.
Using Ascii in a game like this is quite unique, the stairs that lead to different floors was an interesting concept. I think given more time this could've been a great game.
Thanks! The ascii styling was very much inspired by Nethack and Dwarf Fortress.
glitched out of the map at the end but really good game for a first game jam
Oh weird! Thanks! Definitely had way less time than I was hoping for, but it was a fun creative exercise!
Fun little game! The thing that really blew me away was the music! Also the sound effects on the main menu were a really nice touch, as not a lot of other games have those. Seeing a story element was a nice and fresh! I did think it was a little weird how there were gaps the seemed to lead outside the level, but overall it was a fun adventure!
Thanks! Glad you liked the music! I was inspired by Nathan Kolosko's "Hungarian Trio: Ancient Melody" as I envision this taking place in the mountains of central Romania. I can't take credit for the menu as it was part of the Bevy 2d CLI template. I was thinking about having gaps in the map where you just wander out into the ether as a metaphor for losing your way in the underworld, but I didn't get around to any sort of state-based acknowledgement of that.