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A jam submission

AstraptesView game page

3D souslike + platformer with time attack.
Submitted by Cattusdev — 2 hours, 29 minutes before the deadline
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Play Astraptes

Astraptes's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#18973.5223.522
Artwork#24253.5873.587
Narrative#30022.7832.783
Audio#36292.9572.957
Creativity#49213.1963.196

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The entire gameplay is bound to the countdown; players must reach the goal before the countdown ends.

(Optional) Please credit all assets you've used
Music:
Piano Concerto No. 2 in C Minor, Op. 18 - II. Adagio sostenuto - Sergei Rachmaninoff, played by: Skidmore College Orchestra
Ballade No. 3 - Frédéric Chopin, played by Paul Pitman

Sfx from pixabay

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Comments

Viewing comments 32 to 21 of 32 · Next page · Last page
Submitted

great camera work!

Submitted(+1)

The game looks amazing and I did not expect to see a boss fight! Character movements felt a bit hard and janky but overall a great game!

Submitted(+1)

Really smooth and tight game. Good job!

Submitted (3 edits) (+1)

Wow, this looks very impressive for you working on this solo!

Here’s my two cents though:

  • Got stuck here in the tutorialimage.png
  • Movement feels a bit too floaty for what you’re making, if it’s a parkour thing, then you want more precise controls, but still floaty enough to your liking if that’s your intention
    • Turn speed might look fast but is too slow.. feels weird on wall jumps, but honestly what makes or breaks it in terms of movement
    • Consider coyote time, good for every platformer
  • Dash -> Immediate Jump is very satisfying, hope you can make use of that!
  • It’s a parkour game, no one will bat an eye if you just keep run always on, unless you have a reason not to use it.
    • Although I love that you have sprint as a toggle! Kinda jarring that it’s been kept on revival or on restart…
  • Combat feels weird actually. There’s no feedback (except for the boss) when the attacks hit and I just keep spamming attacks.
    • It did feel like the enemies die for some time than from my hits after spamming attacks on them a bunch…
  • Replace the ledge grab animation with a jump, that way it can be used to dash immediately and not awkwardly break time and momentum from movement.
  • Losing 10 seconds from falling is already too harsh in a parkour level. In fact, you already lose time going from a checkpoint and back to where you were already, that’s enough punishment. I can see it being totally fine being used during a boss fight though.
  • The box lights feel like breakable objects to get more time since the small orbs are used to recover time… consider changing the design so that doesn’t happen…

But either way, it looks impressive and can definitely be improved a lot to make it a much better experience, so I sure hope you continue this post-jam, as you have a good game full of potential on your hands!

Developer(+1)

Thank you so much for a very detailed, thoughtful feedback. I understand and agree with all of them. This is extremely helpful as I move on to expand this game, thanks a lot!!!!

great game for a gamejam! i love the blue theme

Submitted (1 edit)

Really neat game! I like the player model and the environments. The controls felt a bit slow at times, mainly when it came to platforming, but playing on web might be to blame. The boss was really well telegraphed and fun to fight! Oh also I LOVE that sprint is a toggle! I always find it annoying when there's a sprint button that I just have to hold for 95% of the game.

Submitted(+1)

Im amazed all this ran in browser haha. Very fun game, the movement could have used some more polish though. I would have nailed movement before really adding any art as impressive as it is that you got that much art in.

Developer

thank you for playing. Movement will be my focus for a while as I continue to develop this game!

Submitted(+1)

Making a game like this in 4 days is qute impressive! Nice job.

Developer(+1)

thanks!!

Submitted(+1)

the momvent is nice like other people had said but for me when i was pressing shift and moving directions i had to let go of shift and press it down agian to keep running

(i dont know if it my computer or the game)

The music could do with some improvments tho we all start from somwhere.

But for what the game is and since it been made in 4 days its very impressive keep up the good work!

Developer(+1)

The sprinting might be the worst mistake I made, I coded it as a toggle on/off. Anyways, thanks a lot for playing and for the feedback. 

Submitted(+1)

nice fluid movement, the combat is little too precise at the moment (attacks would only semm to land if I aimed directly at the enemies, not have the swords pass through them), but all in all great job for a 4 day jam.

Developer

Thanks for the feedback, I did not spend too much time on hitboxes... I will definitely work on it later.

Submitted(+1)

the movement is quite nice despite how weird it can feel at times
i really like the artstyle & animations you went for
the combat isn't really souls-like in anything more than the looks (not necessarily a bad thing)
and very beautiful ending.. i cry.....

Developer

Im glad you liked the ending. I king of rushed it and wanted to make it better but oh well. I will try really hard to make a full version of the game with even better ending!

Submitted(+1)

All animation are crazy good bruh

Developer

Thank you so much, it means a lot to me. I am still new at animating, I will keep on working on improving them!!

Viewing comments 32 to 21 of 32 · Next page · Last page