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Slave Down's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #3744 | 2.600 | 2.600 |
| Creativity | #5198 | 3.138 | 3.138 |
| Audio | #6120 | 2.450 | 2.450 |
| Artwork | #6564 | 2.612 | 2.612 |
| Enjoyment | #7432 | 2.350 | 2.350 |
Ranked from 80 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player counts down the days before the Demon worshipeprs come and request more sacrifices. If the player doesn't have enough, he dies. Also the arena fights will have a timer as well that counts down OwO
(Optional) Please credit all assets you've used
https://elthen.itch.io/2d-pixel-art-dungeon-tileset
https://elthen.itch.io/2d-pixel-art-gladiator-sprites
https://loudeyes.itch.io/paper-ui-pack-for-games
https://niflet.itch.io/book-ui-2d-game
https://humblepixel.itch.io/pocket-inventory-series-5-player-status
https://www.1001fonts.com/yoster-island-font.html
https://www.1001fonts.com/bitmgothic-font.html
https://jdsherbert.itch.io/ultimate-ui-sfx-pack
https://domiwav.itch.io/8-bit-rpg-adventure-and-fantasy-music-pack-pixel-adventures-vol-1
(Optional) What would you like to be called if GMTK features your game?
Homia
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Comments
I like these types of games where you don't need to hurry and you have time to just think. I played a little and picked out some ways of improvement :
1. Autobatler mechanic is very good, so if in this game idea of arena more developed it could've been more interesting. Maybe great boss in the end of countdown for 3 of your slaves or something like that.
2. In future think about step by step tutorials in your games, this game has a lot of text and tutorial looks huge against this background.
3. So like i say too much text, in future think about simplify something not important in text or make images for some buttons.
4. In the begining after reading tutorial i lost in the notification pannel, maybe some fade or somehow distinguish it from the background information makes it better for navigation (or maybe i lost cause it hard to find cancel button on this panel).
Anyways this game is nice, good job!
Wow, very polished! Maybe separate the popups a bit more from the background but generally AMAZING i love it
Interesting concept with simple but fun gameplay. The game is a bit easy to exploit, as just training your base strongest guy twice each day and getting a different guy to work then getting the strongest one to go to fight on the last day makes the game a breeze, but I don't think it takes away from the enjoyment of the game. It's definetly a well made game.
Concept is wild but the game is done well. Needs some balancing though.
i just trained 1 slave and it won all the fights? i dont really get the concept but its definetly a game.
Liked the concept. Music and art are nice touches. Though I found I could just juice up one slave and sweep the arena for money, then just buy slaves enough to be sacrificed by the next collection. Maybe being able to do a bit more with the money could be interesting as well or having battles where multiple slaves can be risked might give more risk and reward when it comes to entering the arena.
Otherwise great job!
I found an exploit where I could just buy and sell slaves for a profit, I mean I'm not complaining it was very enjoyable, I like infinite money. I like that you can also send your slave to the arena, which makes the game more interesting. Overall, I like it good job!
Unfortunately, there are some balancing issues which demotivated me from interacting with the systems. Why slowly train when I can work and buy characters with better stats? Why fight at all when I can sell for unlimited profit? With a few tweaks though, it could be interesting. Congrats on your first jam entry and if you intend to continue working on it, good luck with the iterations :)!
Morga the Orc Brute carried me to the end, 20 STR rocks the arena lol. Music was a little repetitive, liked the look of the game
I had fun playing this. A fighter managing style game like this is always fun for me. It being slaves dampens that quite a bit but other than that this a well made game
Very ambitious for a jam game! I was a bit overwhelmed at the start but then realized you can just buy/sell for infinite money since you always buy for 50 and sell for more.
More visuals would be nice. Also some form of tutorial or simplified game to explain the mechanics.
The overall theme of managing slaves is also a bit grim and not pleasant. But good job finishing this!
Not my type of game, but it plays great. Good work !!
Fun game! Reminds me of a Steam game called "Domina"
Great Concept. One The very few games this jam the had a Saving system. I loved the Tycoon Style Gameplay 5/5!
The theme interpretation is uhh kinda morbid, I feel immoral ;-;
Disregarding all of that, the game itself is pretty good, with an enjoyable gameplay loop. I very much like the UI art!
(also you can literally just farm coins by selling a slave, then buying a new one, and then repeat the process)
Concept is great by itself, not specifically because of the theme, also great music choice really nice
Perhaps a more visual output would help
Had a good time playing the game, but I'm not sure that the slave theme is a good idea
Interesting idea! Although for next time, I would suggest not using unity for a UI focused game like this. Painful days of using unity canvas came back to me while playing this game haha