quite a simplistic game due to the lack of actions the player can perform. ie. cant building economy, cant create certain resources, cant manage troop types, etc. I think pausing removes all difficulty from the game that could otherwise exist. i like the sprites, they're very cute. :3
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Siege of Washgrove Down's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #2611 | 2.882 | 3.000 |
| Artwork | #4647 | 3.042 | 3.167 |
| Creativity | #5257 | 3.122 | 3.250 |
| Enjoyment | #8567 | 2.082 | 2.167 |
| Audio | #9907 | 1.281 | 1.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're managing resources which are slowly dwindling - "counting down," if you will - while you're under siege. Also, you are the Countess of Washgrove Down, which is "Count Down" with more syllables in between.
(Optional) Please credit all assets you've used
All assets were created for this jam.
(Optional) What would you like to be called if GMTK features your game?
Viola Buddy


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