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DieByTheTorch - GMTK2026 Game Jam's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #794 | 3.647 | 3.647 |
| Enjoyment | #1019 | 3.765 | 3.765 |
| Artwork | #1982 | 3.706 | 3.706 |
| Creativity | #4549 | 3.265 | 3.265 |
| Narrative | #5344 | 2.294 | 2.294 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every step you take the oil of your torch you need to plan your actions carfully or perish in the dungeon!
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Emberoath Games
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Comments
it's actually so fun i like almost every thing in it
Simple gameplay but super fun and engaging!
i love how the game looks, i think more enemy or item variety could be cool but this game does what it intends to very well
Thanks for the comment! i totally agree i wanted to make a range unit so you could position your self better and have it throw a fireball in a goblins face or something :)
Very punchy and responsive little turn-based dungeon crawler. I felt myself wanting to move to the beat like it was Crypt of the Necrodancer! great job
Thanks i spent alot of time on the feel of the game :)
Simple but engaging gameplay. Great player feedback, very punchy. Clean art style. Solid entry!
Thanks! yes i adopted the KISS methodology when designing the code and the gameplay :) i have tendency to over complicate stuff some times so now i thought keep it simple. :) but theres still more depth to design more intresting mechanics and encounters so i decided to flesh out the game im currently developing it in monogame. :)![]()
Nice rhythm. Maybe too hard for me but can be addictive if you have patience.
thanks im fleshing out the game more and will balance it better :)
I think my favorite part of this game is that it might feel overwhelming, but when an enemy drops a bomb, suddenly the odds can get evened out so quickly!
Yeah i totally agree and there is more i can do there im developing the game more and will have more of these encounters :)
Amazing game! I loved the 1 bit aesthetic, and the sound design. It was very satisfying learning the enemies patterns and just winging it.
If you haven't played crypt of the Necrodancer you definitely need to play, missing out on it and it's a very similar gameplay (with the added rhythm as the mechanic, although some characters allow to play freely as in your game). The only mechanic that was not intuitive at first was the potion pick up, killed me more than once by blocking my movement
Loved it
Thanks! im totaly now going to check out crypt of the Necrodancer. yeah i agree not moving to the tile of the potion location was bad design so im going to change that in the final version :)
The style and banging soundtrack made me move to the beat as if playing Crypt of the Necrodancer. Great game!
Hey thanks i actually never played Crypt of the Necrodancer but heard of it have to check it out seen some videos of it before and can see that it looks awsome :)
What a great game!! Easy to learn but really fun and well designed
Hey thank you one of my personal main philosophy when designing for games is keeping main interaction simple :)
Same! I like it when you have something that can be instantly understood which you can then build upon. And your game is a great example
Picked it up in 10sec, no tutorial needed. Thats a sign of good design - everything just feels natural.
Great job making this in only 4 days! Well done
P.S Im in this jam too with "snake countdown". Would love to hear your though
Hey thanks means a lot to me! ill check it out :D
I liked the audio a lot, when i was moving and attacking, it almost felt like i was creating a music bit.
for the gameplay, it was a bit weird for me, bcuz I couldn't really grasp how to stay a live for longer. cool game tho!
Thanks alot! greate feedback im developing the idea further and will take this in to account so i can communicate more clearly on how to stay alive :)
Fun to see enemies kill themselves with bombs
yeah when i added that i want to say it was intentional but it was actually a bug but when i played it clicked for me before that i felt it was kind of boring just moving and attacking but when i saw one of the goblins kill itself and its team mate i thought i have to keep that :D
I like the retro aesthetic of the game, the movement & shake from moving & attacking enemies was a good physical feedback. I made it pretty far, but due to unluckiness. I died trying to escape a bomb and had to kill enemies in the way to escape and they dropped even more bombs, Lol!
Thank you! yeah some times you get super unlucky do you remember the score you had? :) i am actually going to develop this game further and balance it more and expand the combat further to make it more interesting :)
I don't remember my exact score, but I believe I got to at least 500. I had a lucky streak with the oil, there was so much I was at 100 for quite some time. Than the luck ended and the barrage of bombs ended my streak. It sounds cool you plan to further develop the game, would like to see it fully developed!
Pretty fun and addicting game, quite enjoyed this one!
Hey thank you means a lot :D
Challenging and fun! Had a really good time with this one. Sound design is really nice and clicky too.
Thank you! glad you enjoyed it and thanks for the comment i appreciate it! :)
Thought the game came together into a really nice experience. The combat felt good, but not too challenging. Very nice job!!!
Hey thanks i totally agree i could add more challenge like projectiles and one use items etc to make it more spicy :)
really amazing graphics and nice sound effects!
only thing i think missing is to make the combat more than just walk into enemies.
fun overall.
Hey thanks for your feed back i am thinking of actual taking this concept further and will absolutely take that in to count when i redesign the combat :)