okay i got 66838
i played this for like 10 hours lol (great game)
So happy that you grinded that much, thank you!
4 hooks before the last long pole is also the best i can do, i think better is impossible, but mayyybe you can safe one hook right after the many wind-walls next to each other where you have to use many hooks in a row to get up, but im not sure lol
Also i dont know if you did this, but you can get 2 boosts at the same time if you fall exactly in the middle between 2 wind-walls at the wind-wall-wall™
And if you're at the final pole, hugging the wall and hooking with the smallest angle possible gives u the maximum hight (hooking exactly 90° up gives max hight)
-602 is still really really good, congrats :)
Thank you!! And thanks for the feedback, I 100% agree with it. The down-thrusters being to impactfull (and then the actual hight being less impactfull) is something I noticed after some time in development, but at that point I wouldve had to change alot about the balance between how deep you can dive with the weaker thrusters & upgrade-depth so I didnt have the time (and was also a bit lazy lol). And the reliance on the hooks higher up is something I haven't really thought about, but after you (and another comment) pointed it out I totally agree with you that it would be better with way less mandatory hooks!
Maybe i will expand on this game in the future with more mechanics and a better structure. When planning ideas at the start of the jam I also thought about something like downwell but didnt think about it again after I got the final idea, but now that you mention it a combination of the two could be really really cool!
Thx for the great comment and thx for playing :D