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(+1)

Wow, being a delivery driver in the future is dystopian! lol

This game reminds me of asteroids a bit :) It’s a great concept!

There are some balance issues. I think this game could be SUPER fun with some QoL improvements, primarily the controls. (It’s very difficult to control. I’d like to have more control of my ship with the time pressure.)

But the game is FUN - I will also say, I do like that you have to be selective with the upgrades, but a warning would be nice - if you spend too much on upgrades you have to start all over (because you will have no time left). It might be worth considering separating the money from the timer - and then when you get “paid” for your delivery route, you get penalized if you do poorly (e.g. don’t get a lot of money, or you get charged money) rather than having my money directly tied to the timer, to prevent players from having no timer on the next round.

It would also be super cool if you had the opportunity to upgrade after each delivery - having to make upgrade choices under time pressure would add a lot of risk and reward to the game I think.

But overall great submission. I really hope you keep working on this, as it would SLAAAPP with some extra TLC <3

(+1)

Thanks for the reply! Lots of great feedback. Definitely a few things I want to revisit afterwards, controlling the ship was one thing for sure I want to work on, it's pretty wonky right now.

I wanted to do a high risk/reward type choice with the upgrades, spending your timer! I'd like to flesh out that idea more, make it more central to the loop, originally I gave the player $30 at the start of every shift, and anything left over was banked for upgrades, I think that's an idea I'd like to re-explore! Thank you again!