Thank you so much! :D
Mia
Creator of
Recent community posts
Really love the art in this game!
Just want to say in the tutorial, I wasn’t sure if “bread” counted as a layer or not. But there was no way for me to reset. If you end up with more than 8 layers, you cannot reset the level unless you completely restart. So definitely might wanna make that red “X” clickable or add a button or let me drag “off” the sandwich to remove the ingredients.
But overall, great, super cozy, special shout out / kudos to your artist. Phenomenal. Absolutely adored the character designs <3
I didn’t hear any audio. But overall, I really enjoyed the art. However, the gameplay is a bit off. The dialogue really gave no indicators as to what their “order” is - and on top of that, there dialogue itself scrolls extremely slowly, and there’s no option to skip the animation.
Also, I would prefer to be able to “manually” place the decorations. It seemed like it was click+drag, but it wasn’t precise in terms of me putting decorations on it. Lilith also was very offputting from a dialogue perspective as the first character I encountered.
This game is really fun.
The controls were really off putting at first. I can’t say it’s always a good idea to use mouse, num pad, zx, spacebar - it’s really all over the place.
That being said, I was able to eventually ease into it and get into a flow state. It did seem like even though I was holding z+x when I hit space bar I was still taking damage? I got a few misses when I was blocking.
Also, the timer obscures the keys, would be nice for the keys to be more accessible. And overall - would really prefer to not have to use the mouse. :)
But overall this game is one of my favorites!
I like this game (I especially liked the little inspo bit regarding the bag of rice and the little story to go with it, lol) - but the intro could use some work.
I think the little graphics in the bottom that is used for help text could be better as “orders” potentially. E.g. “Make this,” etc. for something that is so time directed. I’m trying to fill up the bentos, or not? The goal is a bit ambiguous. The time pressure is what makes it feel off - e.g. might be cozier to make bentos according to a pattern, fulfill X and then use the earnings to upgrade.
This game is cute, though for a game where most of the gameplay is in the UI some more feedback (e.g. scaling cards, hover animations, sound effects, etc.) would do well here! As it is (I do have ADHD so take with a grain of salt) it was a bit hard to pay attention to all the details. For the tutorial, instead of putting everything at the beginning up front, it might be nice to do contextual onboarding, where the relevant information is shown as you do something. But for a game jam, great job!
This game has a very cute, very sweet premise. Though, I think you should definitely try to find an artist! The assets are varying sizes and resolutions (bunch of mixels) and it can be really distracting. I think you’ve got a really solid core game here, and it could be fleshed out just a bit more, I think it could be a strong contender. :)
The gameplay was also a bit linear - totally understandable for a jam, but I think this game could be very strong as a standalone if you were to flesh out the world a bit, give the player some agency to explore and find these. If you were to make the puzzles a bit more difficult and expand on this, I really think you have a solid foundation to pursue further.
This really reminds me of a series called “To the Moon” - highly recommend if you haven’t been inspired by this already!
I did get a cute little cutscene at the end with grandpa, so maybe it works, I will definitely check it out at the end!
I absolutely loved this one and I was so stoked to play it! The visuals are so adorable, and it’s got such a cute and cozy gameplay loop! Grow ungun, make ungun rings, and then spend ungun coins to buy cute little bear themed furniture for my box! :D
It’s a game jam, so there’s only so much time, but my only critique is for minor QoL improvements, such as being able to reorder the layers of stuff. I wasn’t entirely sure if I could keep progressing, as I couldn’t figure out how to unlock the next ones. I really wanna see the next ones! Also the wallpaper, I’m a derp so a “lock” feature so I can’t click on it and then have to click 5 times to go back to my pretty wallpaper :>
This was fun up until the point where the jumps started to get very challenging (subjective opinion). I liked that this platformer was incremental though, it felt like I was really exploring the dream tower for a few minutes. The sounds and music didn’t bother me at all, it was pretty calming despite the difficulty. Overall, I felt like this game was pretty good :)
This game was so cute and funny, I’m just imagining a kid sleep-swinging like crazy around his room now. I like how you became limited in movement the faster you spun around, it was a really nice touch to keep players from becoming overpowered, hypermobile monster blenders. Also, I really loved the music. Great submission! :D




