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A jam submission

Countdown CantinaView game page

Shoot your balls into the zone to deal damage.
Submitted by Flown — 7 hours, 15 minutes before the deadline
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Countdown Cantina's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2294.3334.333
Enjoyment#5363.9633.963
Artwork#17403.7783.778
Narrative#30102.7782.778
Audio#30553.0743.074

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You attack enemies by completing countdowns.

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
Flown

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Comments

I REALLY enjoyed this game. Really clever mechanics, with opportunity for creative gameplay (e.g. "do I knock the red -1 ball out of the area, or do I risk it and try to get the green -1 and the purple x-1 ball in?). Graphics are great as well, and the "click" of a pool ball is always satisfying. Lovely stuff.

Submitted

i had a lot of fun! very simple but fun with a twist! GGs

Submitted

This take on pool is very interesting. I had a lot of fun. The art is great, die mechanic feels good and polished. The only thing the game could benefit from would be to give the player more feedback after each phase (not only when it hits zero). Yeah I know that it's like this because of the countdown theme but you play a round, succeed and get thrown into the next round ... there need some kind of satisfaction or a reward... 

Submitted (3 edits)

I am not kidding here... perfect game. 5/5 in all categories. The music is a banger. The aesthetic is spot, goofy cantina rocks! I swear that when I landed the trick shot to achive this countdown I could not believe it, ran back to the comment section and gave you the review right away...

Please consider making this a bigger game. Polish it a bit more and publish it on steam and mobile, 100% will buy both versions of the game.

Developer(+1)

I’m really glad you enjoyed it. I am definitely considering making a full version of this game. I’ll let you know if I do.

Submitted

Please do! Looking forward to it

Submitted

Great game! Love the roguelike elements to it!

Submitted

Love the fact that you added effects to the balls to make it more interesting, really creative !

Submitted

This is definitely a clever idea! I just wish there were more mechanics and battles didn't take as long

Submitted

I really enjoyed the core snooker mechanic! Its this interesting mix of accuracy + angles with basic arithmetic. And then the rewards version is a satisfying flavour to this mechanic as well. I really think you've got something here!

Submitted

its cool,great,unique mechanic,but when u play it for 10 minute u get some repetitive thing its getting bored but still its a good game

Submitted

The presentation of this game is really nice! I like the idea a lot, and the gameplay is very unique. It's unfortunately monotonous at times, but the core game here is quite enjoyable. Great work!

Submitted

Super unique battle system and take on the theme! I do think it might be better if we could choose which balls to use each turn, since I got stuck a few times on a round where the score wasn't possible to make

Submitted

Loved the idea and the ball physics, but i think that it drags on a bit.

I did also run into a scenario when there was no combination of balls that would hit the score. That in addition with limited shots and the long time to charge up an attack n reach the score did feel a lil frustrating towards the end.

Overall though this concept is really amazing, the core gameplay got me hooked, and I loved the visual style, would defo wanna see this expanded upon.

Submitted

Loved the idea, had a lot of fun playing this.

Ideas for future improvement:

  • Automatically submitting when you reach the target score and have no unscored balls with effects in play
  • "x-2" was completely useless for odd numbers - would be cool if this had a powerful effect attached though
  • Larger target areas, since knocking balls out of play is often as useful as putting balls into play and a more even ratio of target/non-target might result in more interesting choices
  • Mechanism for choosing how high you want your countdown to go down from
  • Perhaps even get rid of the bag entirely and have your entire collection in play at once?
Developer (1 edit)
  • That’s a good point, I never considered this.
  • I ran out of time to do it, but one thing I was considering doing was making the multiplier balls multiply the effectiveness of all balls in the scoring zone (i.e. it would increase healing and damage given by balls, not just score) which would not solve the problem of them being useless on some turns but would help make them more worth taking overall.
  • Another good point, not something I considered but I will definitely try it.
  • This was actually originally how the game was going to work, then I decided that it should only be for the boss fights, and then I ended up prioritizing implementing other mechanics.
  • I did consider making the amount of balls on the board be a percent of the size of your bag (though I never considered 100%) but didn’t have enough time to try it.

Overall I really appreciate your feedback, they’re all good points that I will be considering in the future if I expand on this idea.

Submitted

Really unique game and take on the theme. I love pool and I love number puzzles so this was perfect for me. Cute artwork too, helpful tutorial, the physics felt great which is obviously a huge thing in pool games. It's better than a lot of the cheap console pool games out there. Thoroughly enjoyed it. Well done!

Submitted

I like the minigame in an RPG battle, pretty fun but got a little monotonous. Though it was satisfying enough just shooting the balls around that I keep going until I actually lost. Cool style too.

Super fun game! Love how you implemented the math elements. Very cool art style as well!

Developer

Thanks, I’m glad you enjoyed it!

Submitted

The core mechanic here is fun and interesting! It took me a few shots to realize that you want *more* balls in the center but get them to add to a particualr number. I think the "countdown" element felt a little forced for this jam (there's no reason each turn can't be just one target score) but I think the core idea is great, and would be really interested in playing a more fleshed out version! Also the shop requiring you to hit balls using the same mechanic is fun. Unfortunately -- level 2 seems to be bugged, it just displayed "-99/3" and didn't change when i moved balls around. 

Developer

Thank you for the feedback (I definitely agree that the countdown mechanic ended up feeling a bit forced for this game). The -99/3 thing is actually the mechanic of the black ball where it sets your score to -99 if not in the scoring zone.