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mora260

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A member registered May 04, 2021 · View creator page →

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Hey! Thanks for playing. After all the feedback I landed on the idea that the current level limitations should be more like a challenge mode and hit boxes should more generous to make the game more fun. At least less frustrating for the general audience. At the end of the day, this kind of gameplay is not a souls like game you know!

Thanks again for taking the time 

Thanks a lot for playing all of it! I'm happy you liked it and that the story was intriguing enough for you to continue.

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Definitely a skill issue... of my level design skills lol!

Thanks for playing it. And you are absolutely right. I will adapt the mechanics and create and entirely new title with it, and I will improve those levels. Like the first 5 -10 levels will introduce mechanics and will be easy enough for players to understand how everything works.

Thanks for the feedback.

Thanks a lot for playing it!

Yeah, I think that spawn box was a little bit too small to get out. Since I played all the levels like at least 50 times each, I got used to it, but after seeing some people play it live, and struggle, I clearly require better level design skills.

Thanks for your feedback! Indeed in mobile the elements appear quite small. I'm tweaking some things so that it is way better for mobile soon.

thank you! I’m glad you enjoyed it!

Thanks for playing it and for your feedback!

Yeah that not stopping immediately was a design decision. I wanted for the slow motion to NOT feel like a free shot, because if it was, it would feel like a mini golf game. I wanted it to feel like a real time challenge. But I do think there is a sweet spot somewhere in between, I'll continue adjusting it and try to make a mobile release of a fuller gamer.

Thanks a lot for playing it! I'll try to adjust it for mobile and aim for a mobile release hopefully this year!

Thanks a lot! I hope you enjoyed it

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Thanks for the additional information. I will definitely check it out. There might be something going on in there definitely. I did not validated enough on mobile, and maybe even multiple finger taps may present an issue. Thanks again for taking the time to explain it better!

Thanks a lot for your kind words! I am really happy that you think it is the best so far :D

I will definitely revisit timers, hit boxes, and overall the difficulty curve for the game. I want to make this a nice mobile game, hopefully I can comeback and share that with you once it is ready!

What exactly was messed up? So I can fix it post jam.

Yeah, I made stars way to tight to get. In retrospective, I will make the stars easier, and then create another category of a "Gold Star" for when that score is below my best effort possible when playing the level.

Thank you so much! Yeah, it was an extra effort, that I believe was worth it. However, in hindsight, I think next time I will aim for more levels and mechanics. And improving the tutorial.

Thanks a lot for that! I think you are the first one lol. Other comments say to add ways to skip it. I really tried on the writing side. I'm happy you liked it!

Thanks a lot for playing it! I am really happy you enjoyed it!

Yeah! You are right, thanks for the feedback. When I take this idea past the game jam, I will definitely look for a better narrative. Something that comes back to the actual gameplay. This is pretty much a story with and idea of how to visualize the "hacking" in a fun way.

This has a unique art style that I really enjoyed. Actually the neon/cybernetic kind of vibe is what I was trying to get for my game, but you got that down better!

Really enjoyed it. I've come back to it multiple times today and I am actually getting better lol. Can't connect to the leaderboard though, just my local one works, but I'll continue bumping my score up!

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This game is HARD! I loved the time stopping mechanic and trying to chain hitting the thing in the air while stopping time and get time back but it was so hard to actually being able to.. and it was so funny when I struggled so much on level 1, after all the training, and I got to finish the level with 0.0 time remaining


If you have the reflexes to do all of this, I invite you to play mine, way easier lol

I loved platformers and this is a nice 3D puzzle platformer! Thank you so much for making this short and enjoyable experience. I felt really good when I was able to clear high levels with a perfect combo! Keep it up!

I also invite you to play mine :)

A very ambitious idea for a game jam, and well executed! Lot's of information and a lot of options. I am new to this kind of games, so I'll come back with a notebook next to my laptop next time. Great job!

I also invite you to play mine :)

Thanks for playing the game :)

I get what you mean. I'll expand past this idea and take balancing/difficulty curve more seriously. Still learning a lot about level design :)

I enjoyed playing this one! Very creative and fun mechanics. Way to go.

I also invite you to play mine, we share a click/drag/shot mechanic! :)

Awesome! I'll definitely come back then.

Aww! thank you so much for that kind word. I will definitely bring it to a more polished version and hit some store fronts with it!

Thanks! I am glad that you also found it sticky, for me is a fast paced trial and error that keeps you saying, one more time! I got it!

Thank you so much for the comment! I was recently laid off, so I got some inspiration from that to write the narrative. My case is nothing similar to the story, it was truly just an unfortunate big tech/corporate layoff that affected my whole department, but still motivated me to take july off, and the game jam was a perfect thing to focus all my energy on.

Thanks

Oh! Thank you so much! I will try to figure out better dimensions and hit boxes for a more enjoyable overall experience and then probably bring it to some store fronts. I think it fits well on mobile devices because of the touch screen.

Nice concept. And very challenging puzzles. I reached all the way to 14, and after that was exhausted. Sadly I exited to main menu hoping for a level select. But no... I really hope you add some save functionality to it so I can come back later!

I also invite you to play my little game! :)

Cool game, but my flashlight kinda sucks... don't know if it is just my PC, but it lighted up things a tiny bit, but on the dark level, I was not able to see anything.. did I missed something?

Thank you sooo much for the feedback! I literally played with the controls for sooo long during the first day of the jam. I didn't want to continue making the game until it felt perfect for me... I'm so glad you enjoyed it!

5/5 on everything. This is a fully fledged game. With some additional features and extra puzzles, well worth over $5!

Just, please add a drop button lol. I struggled so much on some puzzle because the bounciness of some the blocks and the fact that I was not able like to right click to drop the block in place.

Other than that... PLEASE you have to sell this game. Make sure this hit at least one store front in the not so far future!

I invite you to play my game as well, not as impressive as this one, but I'm definitely proud of it.

I loved the idea. Was able to finish with cuts to spare... I want a leaderboard for this! I want to top that leaderboar lol. Give me my Floofs!

Please do! Looking forward to it

Interesting idea. I am bad at doing math under pressure, but the game got me engaged enough to continue trying. Good job!

My only real feedback is that maybe it looks too much like an app instead of a game, but maybe that is a personal bias.

I invite you to play my game as well!

Thanks a lot for playing and taking the time to write such detailed feedback Axel!

The three decisions were deliberate, the fact that going slow is punished and the restriction on the amount of shots and not abusing the overclock (slowmotion). My idea was that the player will have to manage the 3 resources, as all of them count down (the theme) but I do agree, and everyone in the comment section as well, I pushed it way to far on the precision and "tightness" of the counters and hit boxes. I love "kaizo" games, like very difficult mario levels made by the community, so I am biased towards that and is something I will have to learn how to adjust on my games going forward.

Great job on the puzzle design. The last one took me longer than I would like to admit, but it was a great experience.

Dammit! noooo. lol. I'm not sure why that happens, I am so mad that people are running into this because I was not able to reproduce it consistently enough to know what was the root cause.

Thanks for giving it a try

Thanks for playing it! That bug happened to two people already, but is hard to reproduce and figure out in the short time of the game jam because it was something conflicting bewteen my code and the Dialogic Godot plugin. I'll try to reproduce after the Jam voting ends.