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A Year To Grow (GMTK 2026)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #706 | 3.878 | 3.878 |
| Audio | #1649 | 3.390 | 3.390 |
| Narrative | #1691 | 3.171 | 3.171 |
| Artwork | #1738 | 3.780 | 3.780 |
| Creativity | #1952 | 3.805 | 3.805 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In one year, a massive beast will arrive to fight. The player must build up defenses by completing counting tasks.
(Optional) What would you like to be called if GMTK features your game?
Leo and Matthew
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Comments
This is so dope. Is the wizard single???
This is a blast, but also very stressful! Great game, love the art and all the different actions, you must have worked really hard to pull this together in 4 days!
Yesuh! Kindest way possible, this felt like an old school flash game, no rest for a second (Maybe could have had a lil' break between seasons? 😅), the whole vibe felt great, I've only gotten to August but I'll think I'll be back to try and get through the whole game!
Very fun concept. You can not take a second of rest. Very addictive.
I love everything about this game!! The art is hilarious, the music is so good, love that it slows when its night time! It's brilliant!!!
\(.> o <.)/
Great game! really enjoyed the gameplay and the art was nice
Definitely my favorite game in this jam up until now. I absolutely love the low-res pixelated chunky doodle MS paint art style, it really reminds me of old hand-drawn point-and-click PC games (Humoungous Ent), Pizza Tower, you name it. The minigames, the wizard's expressions, and the meme sound effects all add so much charm to the experience. It also fits the theme beautifully, with every mini game having a counter as well as the final countdown. I couldn't reach winter, but I absolutely loved the game.
My only issue is with the tilted perspective. The orthographic view makes the grid cells rectangular, they have a very narrow vertical space to actually click on. I kept accidentally triggering minigames while getting swarmed because it was so hard to click the right tile. Other than that small UI quirk, this is a fantastic submission.
Aw, thanks! 😁
Really enjoyed this one!
Totally missed that there were multiple tabs in the build menu for the first few tries (even though the pop us SAYS to look around the build menu) haha! I also immediately turned my watermelon into turrets, so I could never plant more T_T live and learn tho! It also took me a bit to figure out that you needed extra carrots to "reload" the carrot turrets. I thought we were just clearing a jam by squishing, so I couldn't figure out why it sometimes wouldn't let me do the mini game.
Loved the goofy art for the mini games, very entertaining. Might have been helpful to have them a little smaller, just so I could still keep track of what was going on in the main screen. Also, so smart to have "free buildings" mode so people can quickly see all the content!
Very fun and delightful!
Thanks for playing, I'm glad you enjoyed it! We're definitely going to tweak the menus a bit after the rating period as we've seen a lot of people miss the building tabs haha
The art style so good and funny and it is so deep as far as jam games go. Nice job
Thanks!
Great job making this in only 4 days! Well done P.S Im in this jam too with "snake countdown". Would love to hear your though
The minigames were very fun, and seeing the enemies wobbling around was the cherry on top! Really enjoyed the sound effects too. Overall a very fun environment to play in
Pretty epic game. I like how it is pretty fast paced and gets progressively more immersive the more you play.
Thanks! I'm glad you enjoyed it!
game wow 10/10
Really liked the silly art for resource gathering, the gameplay loop looks interesting but i struggled with managing my land (not familiar with the genre) wouldve been easier if resource disappear after mining/chopping and having seeds to grow them or them growing randomy on the plot that way it reduces immediate clutter. I know that the jam's time was limited so your end result was really fun given the limitation! congrats to you 2! Also surprisingly full of stuff given the allocated time, great job!
Thanks for playing! We originally planned for trees and rocks to be cleared much faster, but I was worried we wouldn't have time to address proper resource regrowth (i.e. Tree spread/grow per season was a suggestion) for late game. Perhaps if we return to this game we could revisit that!
Very cool idea and smooth execution. I loved the animation and sound, very cool vibe and goes surprisingly deep for a jam game!
Thank you!
The chopping animation 😂 I got really stuck in, the art is amazing and the gameplay very intuitive and rewarding. Love little things like the music slowing down and the SFX of day/night change. The only points of feedback would be that I found it quite tricky to recharge my spells fast enough to kill all the creatures in time. But very well done you two!
Thanks! Did you try building defenses? The build menu has different sections but I understand some people might've missed them!
Very funny and engaging, cool artwork
Thanks!
A funny game and visual and addicting too. I wish it has visual cue when doing a certain task.
Thanks for playing!
I couldn't stop playing this for over 30 minutes! But it's very unbalanced at Autumn.
Yeah mid autumn is a bit of a difficulty spike. It can help to invest in some utility and magic defense buildings for some of the higher health foes. Thanks for playing!
I just got defeated at winter night 4 D: I dont know if it's intentional but I can never get the gems..
dang nice!! If you mine the same rock a bunch of times it'll break and give 1 crystal
oh thanks! managed to get gems and grow them but night and day being so short means I can't get that many gems without dying, I think its easier without gems at this point lol
very funny! I like it when the music changes pitch. well done!
Thank you!