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Thank you very much!

There isn't, the movement is the absolute simplest standart CharacterBody2D script (for saving time), the player's collider is a capsule and the tiles' colliders are uneven (and the leaves are a mess altogether), personally I'd rather make a RigidBody2D with a raycast and custom movement script, but once again - time, ugh

There's a LOT of stuff I would've done differently if I had more time and experience, lots of small things that make it so much less smooth then it could be... Thank's for the suggestion :>