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Null'Oh

52
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A member registered Jun 27, 2022 · View creator page →

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Четвёртый год учусь на геймдеве, за третий курс впервые появились более-менее полноценные проекты - я б сказала, опыта пару лет максимум

В очередной раз убеждаюсь в том, насколько же плохо и медленно я печатаю пхахпахпха

Хихикала всю дорогу, стоковые картинки и юморные тексты прекрасно передают атмосферу. Очень похоже на реальную взрослую жизнь, когда долго и нудно занимаешься никому не нужными вещами)))

Thank you very much! <3

Про баг знаю, про спам тоже - тупо не успела наладить, в будущем кншн надо будет исправить, про бесполезность врагов тоже знаю - изначально был план добавить всякие улучшения и бонусы, на которые надо заработать очков, тоже не успела

Ну и со звуками то же самое - тут даже не рассчитывала успеть что-то сделать, не хотелось просто скачать что-то из открытого доступа, так что оставила как есть

Большое спасибо, что поиграли! <3

Looks amazing, but unfortunately I couldn't play because the shivering text immidiately made me dizzy :( The text only, not the game itself. I really hope there was an option to disable that, because it looks VERY NICE.

I LOVE IT SO MUCH!!! Once again reminded how slow I type hehehe

The only suggestion, if I may, that maybe if a mistake is made the spell could proceed anyway and just do less damage, that would be interesting

Thank you!

Thank you!

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Thank you very much!

You're not the first one to note the water not being obvious, I guess it would've been better if i made it animated, sigh

Thanks for playing!

Thank you very much!

There isn't, the movement is the absolute simplest standart CharacterBody2D script (for saving time), the player's collider is a capsule and the tiles' colliders are uneven (and the leaves are a mess altogether), personally I'd rather make a RigidBody2D with a raycast and custom movement script, but once again - time, ugh

There's a LOT of stuff I would've done differently if I had more time and experience, lots of small things that make it so much less smooth then it could be... Thank's for the suggestion :>

Thank you very much! 

I've left a comment!

Thank you!

The graphics are AMAZING, the sounds are very nice and I like the concept VERY MUCH!

I love everything about it EXCEPT: each time I run into a fish I have to start from the VERY beginning... The grappling hook mechanic is VERY fun, but it's not that easy with the mouse cursor, so it's reeeeeeally annoying to start over every time (and the fish are hard to avoid, so I had to try over and over again)...

I couldn't even finish the first level, and I'm very sad to say this because the visuals are STUNNINGGGGG and the concept is really fun, I'd absolutely love to play the whole game!

The game looks AMAZING. I got a hang of the controls pretty quickly, but couldn't finish because it reaaaly pressed on my laptop and froze... Pity, 'cause the atmosphere is VERY NICE and I'd gladly play longer, I wish it could've been run in browser.

Such an original idea! simple, but executed really well!

concept 10/10

sounds 10/10

graphics 10/10

controls ... couldn't get a hand at it, sadly. the collisions are satisfying, but i just don't get how to get the movement needed, i get pushed against a wall a can do absolutely nothing...

The flytraps eating the fellas are SO SATISFYING HAHAHAHAHHA

I'm absolutely in love with the artwork!!

However, i agree with other commenters: 1. I've also gotten lost and died and there wasn't an option to replay, 2. the intro is very fitting for overall atmopsphere of the game, but it's sooo slow >< i read it with great pleasure, but my reading speed is way faster than it moves, i wish there was smth like an accept button after each line, 3. the game loop does get a bit repetitive, and it gets boring to search all over the place without any upgrades at all

But I would TOTALLY play this game if it was longer and had more content.

Unique idea, very nice!

It higher levels the interface becomes a bit to small (harder to see the green zone), but still very interesting!

I've reached lvl21, it becomes actually challenging at some point! 

The frog is cutie patootie :>

ADORABLE! I love the controls, and jumping with foam going off is soooo satisfying! Love it!

The ONLY this i don't like is that it's a bit hard to pich raw marshmallows from the pan, it's fun that you can put them on the counter and then pick again, but they're to small, I wish they were just a liiitle bit bigger

This is such an original idea!

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I love the concept a lot, but there's a serious bug; i pressed space intuitively to jump and got to the shop, then when the shop is closed there appeared another player, and then the third one if i do this again, it really breaks the game :(

It's a huge pity because the art style is AMAZING and the gameplay is really fun

I wish there was a way to recover health (I only got a popcorn once and didn't understand where it came from :( )

But the gameplay is VERY NICE, the little fires are fun, I love how the more HP we loose the less corn we have left on ourselves, hehe

Ridiculously fun, 11/10

Very fun and challenging! I like the idea very much!

This took me back to GameBoy days, hehe

Very nice, I enjoyed it A LOT (the final boss is peak hehehe)

Very fun, challenging but in a good way, I like it a lot!

I like it very much! The visuals are STUNNING, the idea is very interesting, I would totally play a big game like this! 

IT'S SO FUN!!!

The face, the hat is exactly the type of quirky that I personally love, the sounds are GOLDENNN

10/10, love it!

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I FIGURED IT OUT!!!

It's not obvious that you have to light up the line of powder, it's all fine and works allright AND IT'S SO FUN!!!

The face, the hat is exactly the type of quirky that I personally love, the sounds are GOLDENNN

I tried again, I still can't! I just don't reach the other side, i fall straight into the gap!

Maybe I'm not understanding something, it's a real pity, it looks so fun... T_T

i can't find the area to pick up the bucket, the tooltip appears for a minuscule moment and then it's gone, then after that when i try to splash the water it goest in the opposite direction: if i'm facing the fire it goes backwards and down, if my back is towards the fire it sprays in front of me again

then i can't get the logic of scene changes, it ssems like i'm going through the tutorial but i can't understand if i'm actually doing what i'm supposed to be doing

i'm really sorry if that's not adequate from my perspective, i just couldn't actually play it :(

i can't find the area to pick up the bucket, the tooltip appears for a minuscule moment and then it's gone, then after that when i try to splash the water it goest in the opposite direction: if i'm facing the fire it goes backwards and down, if my back is towards the fire it sprays in front of me again

then i can't get the logic of scene changes, it ssems like i'm going through the tutorial but i can't understand if i'm actually doing what i'm supposed to be doing

i'm really sorry if that's not adequate from my perspective, i just couldn't actually play it :(

Thank you very much! 

I haven't even thought about slapping the princess, hehehe 

Thank you!

Thanks!

I like it a lot! Very fun!