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Null'Oh

78
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A member registered Jun 27, 2022 · View creator page →

Creator of

Recent community posts

Thank you very much!

I'll fix the random clicking in the future, thanks for pointing that out!

Thank you very much! I'll definitely think about music in the future!

Thank you very much! <3

oh to become a shimp in the ocean and wash fish for a living, my new dream job hehehe

I absolutely love it! Idea, colours, sounds, mechanichs - the only thing I'd wish for is for the camera controls were a bit different, right now it's a bit hard to look around (and also made me a bit dizzy T_T)

Thank you very much!!

Sadly the mobile support isn't mobiling or supporting yet, hehe.. This was last-minute and isn't usable just now :( But this is definitely on my list of things I need to work at in future development. Thanks for playing! <3

I think I do - and I suppose it would be good to make all interface more uniform, including the window. Thank you again SO MUCH for putting time to comment! <3

Thank you so much for such a detailed comment!

The idea for leveling-up was that we can't SEE the smaller stars until we upgrade, so it's impossible to complete them until we do, but it is still possible to connect those stars that are already available to us. Also I've made it so all level-one constellations aren't necessary to upgrade (six total, but we only need five to gain an inspiration). Also - the number-one item on my list of further development is drawing the lines on the big sky, so that it's easier to seek those ones we haven't found yet! 

(A bit of oversharing nobody asked for: by the end of the jam my eyes were swimming and I couldn't adequately estimate just how hard or easy it is to find the constellations if you don't already know where they are, and all my friends who could possibly beta-test it for me were too busy, so I'm sure this aspect is realistically not balanced at all T_T)

As for suggestions - the book's opening and closing ia very much noted, your suggestion is actually very logical and I'll definitely change that, but could you please explain the first issue a bit more? I'm a bit confused ><

Thank you!

Thank you very much, she's literally me in a cap haha :)

Thank you!

Yeah, I actually didn't even think of making it for mobile as well in the beginning, one of my friends tried it in the middle of debug so I decided to ATTEMPT at making it availbale for touchscreen as well, buuuut I ran out of time to tune it :( So - sorry for that, everything does what it must on PC...

Thanks very much for playing! And I'll kepp in mind the zoom for future development!

I'm ABSOLUTELY  in love with the game, hehehe

The only thing - it's not obvious in the beginning that we must fill THE WHOLE box to sell it, I kept thinking that the instructions at the bottom were, like, a clue to what must be put in, but once I figured it out - OH MY GODNESS. The visuals are amazing (love the chopsticks cursor), the sounds are lovely, I've spend a good while in the game and it made me hungry :D

The concept is unique and the realisation is very good, I especially like the sound effects! I wish I could change the controls, this layout was a bit uncomfortable, but I got the hang of it eventualy!

Thank you!

Thank you very much for the feedback! I'll keep these things in mind for future development! <3

Thank you! <3 

I didn't want to use music from open sources and didn't manage my time well enough to make my own, unfortunately :(

THIS IS BOTH RIDICULOUS AND HILARIOUS HAHAHAHAHA

Very well-made, EXTREMELY FUN, the physics are deliciousssss

Also - why is the whole city flooded with our classmates lol

LOVE IT! 11/10

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It's very simple, but I've happily spent a while fidgeting with different decorations, it's very well made and very enjoyable in a nostalgic way!


Also, this might be random, but the music reminded me greatly of one particular soundtrack from a veeeeeery old game I used ti have on a disc as a kid: it's from the "I spy" series, the one with the pirat treasure hunt, one of the puzzles was in a candy shop and that's the soundtrack hehe)) +100 to nostalgia!

I'M SO PROUD OF MYSELF!!!


No joke - this was INCREDIBLY FUN!!!

VERY FUN!!!

Lovely visuals, lovely sounds, the concept is great and the realisation is very good!

I won the last wave by a thread, hehe

The animals are ADORABLE

I found a silly bug X)

Every time I can't place a two-dimentional healing block, the music get LOUDER hahaha 

The game is short and simple, but the message is clear and very relatable. I love the visuals SO MUCH!

Thank you very much!

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Since we couldn't see the submissions before the jam ended, I didn't realise my game's avatar would have a grey background, the image itself has tranparent bg and everywhere in my profile it used the colour I chose for its page:

But in the jam submissions it looks like this:

I dislike it SO MUCH, the whole point is to be eye-catching and like this it isn't :(

Would it still be against the rules to change the cover and the cover only?

Thank you!

Четвёртый год учусь на геймдеве, за третий курс впервые появились более-менее полноценные проекты - я б сказала, опыта пару лет максимум

В очередной раз убеждаюсь в том, насколько же плохо и медленно я печатаю пхахпахпха

Хихикала всю дорогу, стоковые картинки и юморные тексты прекрасно передают атмосферу. Очень похоже на реальную взрослую жизнь, когда долго и нудно занимаешься никому не нужными вещами)))

Thank you very much! <3

Про баг знаю, про спам тоже - тупо не успела наладить, в будущем кншн надо будет исправить, про бесполезность врагов тоже знаю - изначально был план добавить всякие улучшения и бонусы, на которые надо заработать очков, тоже не успела

Ну и со звуками то же самое - тут даже не рассчитывала успеть что-то сделать, не хотелось просто скачать что-то из открытого доступа, так что оставила как есть

Большое спасибо, что поиграли! <3

Looks amazing, but unfortunately I couldn't play because the shivering text immidiately made me dizzy :( The text only, not the game itself. I really hope there was an option to disable that, because it looks VERY NICE.

I LOVE IT SO MUCH!!! Once again reminded how slow I type hehehe

The only suggestion, if I may, that maybe if a mistake is made the spell could proceed anyway and just do less damage, that would be interesting

Thank you!

Thank you!

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Thank you very much!

You're not the first one to note the water not being obvious, I guess it would've been better if i made it animated, sigh

Thanks for playing!

Thank you very much!

There isn't, the movement is the absolute simplest standart CharacterBody2D script (for saving time), the player's collider is a capsule and the tiles' colliders are uneven (and the leaves are a mess altogether), personally I'd rather make a RigidBody2D with a raycast and custom movement script, but once again - time, ugh

There's a LOT of stuff I would've done differently if I had more time and experience, lots of small things that make it so much less smooth then it could be... Thank's for the suggestion :>

Thank you very much! 

I've left a comment!

Thank you!

The graphics are AMAZING, the sounds are very nice and I like the concept VERY MUCH!

I love everything about it EXCEPT: each time I run into a fish I have to start from the VERY beginning... The grappling hook mechanic is VERY fun, but it's not that easy with the mouse cursor, so it's reeeeeeally annoying to start over every time (and the fish are hard to avoid, so I had to try over and over again)...

I couldn't even finish the first level, and I'm very sad to say this because the visuals are STUNNINGGGGG and the concept is really fun, I'd absolutely love to play the whole game!