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A jam submission

countdown mayhemView game page

a top down shooter, but everything is a countdown.
Submitted by vekidev — 1 hour, 52 minutes before the deadline
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countdown mayhem's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#38952.9052.905
Creativity#39953.3813.381
Enjoyment#41773.0003.000
Narrative#56482.2382.238
Artwork#68872.5242.524

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
basically, every single thing is a countdown. it adds a nice dynamic to standard top down shooters.

(Optional) Please credit all assets you've used
vladpenn(on itch.io) - gun1.png(pistol and shotgun sprites)
jsfxr - sound effects
AleksSR - playtester

(Optional) What would you like to be called if GMTK features your game?
vekidev

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Comments

Submitted

The game seems really well polished for the time given. The rules were a lil hard to get, but after that I had a lot of fun. It got really hard really fast, but I'm not great at the genre so it may just be me. Great job!

Submitted(+1)

a little heads up! i had to wait until i timed out of the 'brief intro' page in order to play, i'm on a macbook + running firefox if that helps you diagnose anything!
actual gameplay is quite fun and i enjoy the blend of a 3d background with a 2d gun/character :)

Developer

thanks for playing! i actually developed the game on macOS and on chromium it ran fine, so its kind of strange to see that happening and im so sorry. do you have an intel or an m-series mac?

Submitted(+1)

Great game! Nice polish, didn’t feel like I was playing with basic shapes. I couldn’t get the game to start on firefox, not sure what that’s about.

Visually very cool as well, and of course very on theme.

Submitted

Very  fun game! And nice integration of the theme

Submitted

Great game. the "squishy" animations are just perfect for it and feel so good and satisfying. at first I didn't get why it teleported me after I killed an enemy but I after I got it I think now that its a genius idea.

Submitted

Took me a couple tries to get used to the rollbacks, but this was fun!

Submitted

Good gameplay idea, nice job!
It's jut a bit strange the feedback we have when a wave is finished.

Submitted(+1)

Awesome game, I thought the player gets pulled back to the previous position was a bug at first, but it feels intentional almost like you went back in time. Also, another suggestion is to maybe make the UI a bit clearer I couldn't understand what the top right UI is (the x1).  I love the raycasting shadows move with the player, it really felt awesome! Nice job!

Submitted(+1)

Fun concept, all the things you need to watch at the same time quickly got overwhelming for my lizard brain but had some fun. What makes the character get pulled or push after each kill ? 

Developer

Thanks for playing! When you kill an enemy, time effectively goes backwards so that your health bar can heal and i only really noticed that the effect is subtle/weird at times after i finished everything(had to go on a trip so couldn't really do anything during the last hour/2 hours).