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(+1)

Cool that this was made using Raylib & Rust! Maybe I'm misunderstanding, but it seems like you always just play the highest card in your hand? There are no disadvantages to that, since you don't have to get the sheep value exact. If I'm right about that, then unfortunately there isn't really much strategy. I liked the juice, though! The tweening and bounciness of the cards was very nice :)