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A jam submission

Reverse Bullet HellView game page

GMTK Game Jam 2026 Competition Entry
Submitted by Xixinsama — 8 hours, 19 minutes before the deadline
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Reverse Bullet Hell's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#26033.6673.667
Enjoyment#54982.7332.733
Audio#59622.4672.467
Artwork#62722.6672.667
Narrative#82081.8001.800

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The entire game revolves around countdowns. Each boss battle begins with a 10-second countdown where you dodge and graze bullets. When the timer reaches zero, time reverses, every bullet retraces its path, and the countdown becomes the trigger that turns survival into your opportunity to fight back.

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Submitted

cool concept! like the others, i had to read the description

if there was better tutorialisation and tighter controls, would be a complete package!

Submitted

Like the concept, i would love a tutorial and a slighty bigger core forcefield

Submitted

Could have really used a small tutorial! great game otherwise and a fun take on the bullethell genre!

Submitted

As a bullet hell enjoyer, I had to play this one.

The core idea is very neat. The rewind patterns were not the same as the foward one to dodge, so it seems like 12 levels.

The ship feels a bit floaty; a sharper movement could enhance the gameplay. I also would love a boss selection, but I get why it might not be there.

Submitted

had to read the description to get it, but glad I did, because it's a really neat concept! It adds a layer to a bullet hell that is more than just dodging, but also getting close. (Or, as I'll call it, dodging with style.) I found the best strat was to get behind the spray of bullets and loop closely as I follow them, but then make sure I wasn't close when time reverted.

Good application of the theme, I like it!

Submitted

For a game that needs such fine movement it was hard to move and graze the bullets. It also was not implied that you had to get close and I had to look in the desc. to find out. All in all some more time would turn this into a really fun game

Submitted

great idea and well executed.