cool concept! like the others, i had to read the description
if there was better tutorialisation and tighter controls, would be a complete package!
| Criteria | Rank | Score* | Raw Score |
| Creativity | #2603 | 3.667 | 3.667 |
| Enjoyment | #5498 | 2.733 | 2.733 |
| Audio | #5962 | 2.467 | 2.467 |
| Artwork | #6272 | 2.667 | 2.667 |
| Narrative | #8208 | 1.800 | 1.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The entire game revolves around countdowns. Each boss battle begins with a 10-second countdown where you dodge and graze bullets. When the timer reaches zero, time reverses, every bullet retraces its path, and the countdown becomes the trigger that turns survival into your opportunity to fight back.
(Optional) Please credit all assets you've used
see description for full credits
cool concept! like the others, i had to read the description
if there was better tutorialisation and tighter controls, would be a complete package!
Like the concept, i would love a tutorial and a slighty bigger core forcefield
Could have really used a small tutorial! great game otherwise and a fun take on the bullethell genre!
As a bullet hell enjoyer, I had to play this one.
The core idea is very neat. The rewind patterns were not the same as the foward one to dodge, so it seems like 12 levels.
The ship feels a bit floaty; a sharper movement could enhance the gameplay. I also would love a boss selection, but I get why it might not be there.
had to read the description to get it, but glad I did, because it's a really neat concept! It adds a layer to a bullet hell that is more than just dodging, but also getting close. (Or, as I'll call it, dodging with style.) I found the best strat was to get behind the spray of bullets and loop closely as I follow them, but then make sure I wasn't close when time reverted.
Good application of the theme, I like it!
For a game that needs such fine movement it was hard to move and graze the bullets. It also was not implied that you had to get close and I had to look in the desc. to find out. All in all some more time would turn this into a really fun game
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