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A jam submission

Running Out of TimeView game page

Don't let the time win
Submitted by Niwendo — 21 hours, 21 minutes before the deadline
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Running Out of Time's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#59052.4952.495
Enjoyment#81872.1712.171
Creativity#95252.0272.027
Narrative#96291.4681.468
Artwork#97701.7301.730

Ranked from 111 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There is a Countdown and you can add more time by collecting TimeUps

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Comments

Viewing comments 40 to 21 of 53 · Next page · Previous page · First page · Last page
Submitted

Very challenging to play, add recomend making a rigidbody based movement sistem and a setting for players to tweak the sensivity,  Afterall, great entry !

Submitted

Was a bit of a challenge for me (but I also have skill issues). Definitely would mess around with some settings, specifically sensitivity, to make it a bit easier but otherwise not bad!

Submitted

I liked the game, but I think that the game would be better with lower sensitivity, coyote time, and variable jump height! I also think that you should add checkpoints, or at least make the player respawn faster.  I also didn't notice the wall sticking feature and thought it was a bug at first, and whatever the case, I think you should add wall jumps! My main complaint is the sensitivity is much too high!

Developer

Thank you for playing! :) Coyote time, variable jump height, and a tutorial for the settings menu location are noted. Checkpoints are actually already in the game, and I'll make the respawn time shorter! But first, I'm gonna play your game!

Submitted

Thank you!

Submitted(+1)

Nice entry. I liked the mechanic where you can stick to the walls, but it is pity you can't recover from walls when you barely missed the platform. Like having the possibility to jump from walls would be great I think.
The only thing that is truly missing was the coyote time. I spent too many tries at the beginning trying to jump off the tiny ledges and I was punished for jumping too late.

Music was cool too!
 

Developer

Thank you so much! I've noted all the feedback and will add it as soon as possible.

Submitted

The start of the game is very professional and you use sounds really well in the game. This is genuinely a complete game. Great work! What was a bit frustrating is that I kept on sticking on to corners and edges. And the mouse sensitiviy was way too high. But I had a blast playing it! Keep it up!

Developer

Thank you so much, man! I'm gonna fix those bugs and polish the game up ASAP. Really appreciate it!

Submitted

Mouse controls were really sensitive but enjoyed the overall concept of the game. Congrats on completing the game jam!

Developer

Thank you mate 

Submitted

The idea is nice but the movement feels a bit floaty and weird, it is very hard tho :D nice game!

Submitted

I think this game and idea are a good foundation, however the game's physics and overall design don't synergise well with the countdown. Falling often sets you back 3-5 seconds as well as restarting you from the beginning, often meaning that significant time is spent doing the same sections of the level repeatedly. It is also very easy to fall off the level due to a lack of coyote time and lack of variable jump height. However I do think the interface conveys information well and that this is a good start.

Submitted

the game itself is good, but the movement felt weird and uncomfortable, as well as collision didnt feel fair, maybe i just suck

Developer

No, you didn't suck at all! It's just a bit unfair right now, I'll fix it.

Submitted

Feels good to get far in the time given, a little janky but overall not bad!

Developer

Thanks :)

Submitted

Like other said, movements are a bit janky and I often be stuck on the edge of blocks. Sadly, there is no art and only the default skyblock. I didn't like the music. We fall for too long, so it can be a bit frustrating.  Also, a button to restart or reset to previous checkpoint will be a nice addition. :)

Submitted

The mouse sensitivity is way too high for me. But other then that its a good game.

Developer

Thanks :)

Submitted

Good concept - I like the approach of a timed parkour challenge. The main thing I felt was missing was audio/visual feedback to give the movement more impact and make the player feel more agile. Extra movement options could also be a great fit to the game (edge hanging, climbing up, etc)

The music was catchy and worked well for the style you went with.

Developer(+1)

Thank you! Those are good features, I should add them.

Submitted

This game remind me that I'm bad at 3D platformer >:)

Developer

Haha i feel you

Submitted(+1)

Why am I so bad at this game!!!

Submitted

I am terrible at 3d platforms, but I was slowly able to make some progress. I found I sometimes got stuck on the edge of platforms, but other than that it was a fun game. Also, thank you for checkpoints.

Developer

Thanks! Yeah, without checkpoints it was just hard as hell, haha.

Submitted

Aside from the sensitivity, everything else is pretty good! Congratulations!

Submitted

Nice Intro animation!

Submitted

Cool platformer! Quite difficult but felt cool to finish. The constructive feedback i would give is offer the player a way to respawn quicker.

Developer

Noted, thank you!

Submitted

I always knew my hours spent on Minecraft Parkours will eventually let me show off my parkouring skills. Not that I have much of it, but still...

Developer(+1)

Haha yeah, it's very similar to Minecraft parkour!

Viewing comments 40 to 21 of 53 · Next page · Previous page · First page · Last page