The interface, art, sound, and music are all great and super polished! Died several times but it was all due to mistakes I had made, nothing unfair. I was a bit confused when I died dropping down onto the second mouse bot in level 1, as I hadn't realized that fall damage was something I needed to be concerned with and it looked like I was both landing on top of the mouse and dying without killing it. Once I realized what was happening, it was smooth sailing from there, and as I got the hang of it my moves got more and more efficient. Fun entry!
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Like Clockwork's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #253 | 4.471 | 4.471 |
| Audio | #728 | 3.676 | 3.676 |
| Enjoyment | #1110 | 3.735 | 3.735 |
| Creativity | #1331 | 3.941 | 3.941 |
| Narrative | #3072 | 2.765 | 2.765 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Entities and stage elements are controlled by count down timers. We also synced them to our music.
(Optional) Please credit all assets you've used
Input icons from Kenney.nl
Font is HalfAwake from Chequered Ink Font Pack
Comments
This game is actually pretty similar to my own, seems like we both decided to settle on a "turn-based" platformer themed around clockwork! The art is lovely and full of character, but to be honest the movement can feel a little clunky, but with some refinement this could be a really cool game!
I love how the whole game is based on the discrete time mechanic. It's perfect ofr simple but very fun puzzles and platforming. Also, great visuals and audio, they worked perfectly together!
Reminds me of some old flash games i used to play back in the day. The input is delayed and sometimes seems to get stuck at the start though. Otherwise, very polished game.
I liked trying to time myself to everything. this is very fun. but the first time I won I got jumpscared by the sound effect that say that you won. amazing game
Really fun game! I really liked the art style. The level design does a great job of teaching the player naturally through play. The slight delay before the character moved felt a little unusual, but overall, great job!
All the puzzles were really satisfying to figure out, along with a killer art aesthetic. It was a bit confusing at first, but I get the hang of it I even found myself playing again to the music unconsciously
The game looks really good! Like others said, the delay between pressing a key and moving was my biggest gripe. But the idea is cool and the levels are fun as well! The audio was a little crushed at times but the music was really good!
I replayed through the game to get all the nuts, and it was a lot of fun! Huge fan of the art and level design, and the synced up entities, i only wish there were more levels :D
I really loved this game. the puzzles are clever and a lot of fun to solve, and the art is beautifully done, it gives the game a lot of charm.
The only thing that slowed the experience down a bit for me was having to wait for all the actions on screen to finish before I could continue. It made solving the puzzles quickly feel a little less smooth.
Other than that, I think it's a really solid game, and I'd love to see it expanded with many more levels. It's a genuinely interesting idea, and I had a great time playing it. Great job.
I like the art style, but I feel like the font used for the numbers doesn't quite fit, and the delay after pressing a key before everything moves is a bit annoying. Other than that, it's a great interpretation of the theme. You guys did a great job!
I mostly agree with the other comments; art style is great but the controls do feel a bit unresponsive and there was maybe a little lack of polish. Otherwise the levels were well designed though, and I like this interpretation of countdown. Nicely done!
The art style and music in this are absolutely amazing! I must say the controls felt a little unresponsive when I just started playing, so maybe a little more feedback that you moved would be good. But overall it's a fantastic entry!
The first level’s mechanics really don’t ease you in, and I like that. It really forced me to actively think about not just moving forward without a plan out of the gate, instead of picking up on that a few levels in. It really re-enforces the whole loop upfront. I would say it feels odd to input once you go faster, because it almost feels like it should be real time when really it’s stepped (as most puzzle games are)? Overall good job.
Ahh thank you for the review! I'm so glad you enjoyed the game, and for a post the jam demo we plan to atleast put a sign for the fall damage mechanic! i didn't quite understand the "input once you go faster" part, but there is some problems with the web version of the game! that said, if the song's bpm it's higher then everything will go faster, at least that's the plan! thank u again a lot for your review <3
This was awesome! I love the way it sounds, I love the way it flows, I love the way it plays! I love the way it's designed so if you just, on level 1, keep going forward, you'll get shocked. Teaches you to think a bit more about your moves early on! Also bolts are fun to modulate difficulty at the player's choice!
Thanks for the experience!
Does the robot say "Jarona" or "Jerodar"?
Loved the art, level design and mechanics! The only thing I found a bit un-intuitive was the fall damage, it took me by surprise in the second level. Please check our entry too! Would love some feedback. <3




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