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A jam submission

ChronojumpView game page

Spend your seconds wisely in this tricky platformer where every move costs precious time.
Submitted by Raspberry Jam (@RaspJamGames) — 19 hours, 21 minutes before the deadline
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Chronojump's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#8463.8183.818
Artwork#10374.0234.023
Narrative#11373.3863.386
Creativity#13843.9323.932
Audio#18713.3413.341

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Each level has a time limit, and you can use special abilities that cost time to use.

(Optional) Please credit all assets you've used
See description for full credits

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Comments

Viewing comments 36 to 21 of 36 · Next page · Last page
Submitted(+1)

Great visuals, love how the wizard changes color depending on which spell you use

The abilities are well thought out and most levels seemingly have alternative routes that you can take to save time, which I really enjoy. The wizards a bit floaty but I think it adds to the platforming. I wish there was a way to use the abilities without it chunking your life, maybe a colored crystal you can collect to use an ability for free. I love the movement in this game I wish I could do it more often without it chunking my life

If there was a whimsical category this game would score 5/5

Submitted(+1)

I looooooove the sounds... that wooooosh pooooyeee sounds XD Hope you know what im talking about. The visuals are also so cool. Did you just put a whole shader over your whole game :0 I loved it so much. 5 stars all around :) Thank you for making this.


Developer

Thank you! Actually, no shaders were used at all. I was a bit cautious about using them as I wanted to make sure the game could run in browsers.

Submitted(+1)

The visuals and mechanics felt really nice. I read that a controller was recommended, yet I decided to play it with my mouse and keyboard. Jumping on Z and shooting a fireball on X is quite awkward if you move around with WASD :D

Submitted(+1)

Great visuals and the mechanics were quite innovative and have real depth, like the fact you can jump multiple times, just that each jump costs time, was really interesting and something I've never seen in platformers before. I guess my only nitpick would be to adjust the placement of the controls? But overall, awesome game!

Submitted(+1)

very creative with how the abilities interact and combine

after some replaying, i got S/A on the first 3 levels, and B/C on the next 2 (i probably could get all the gems quite easily but i was mostly focused on the time)

Developer

Thanks and well done on the S ranks!

Submitted (1 edit) (+1)

I quite like this game. love the whimsy color scheme and the music is nice.

Submitted(+1)

Really nice game! I enjoyed it a lot. I loved having to think twice about every move, and the mechanics connecting time and ability - that's something we tried to incorporate into our game as well. Great job!

Submitted(+1)

This was fun! It got really challenging on the 5th level. I think it was mostly due to my keyboard layout though. Having to move with WASD and trying to shoot a fireball or phase through walls was difficult with that setup. Overall this was a great idea. I really liked the art and the sound effects really added the additional polish. 

Submitted(+1)

Amazing game! It feels very rewarding when you manage to get through the level. The movement is awesome!

Submitted(+1)

Nice concept and level design. The rank system is cool to trying to find the best way and master the game! The art is pretty charming too. Nice work! 😊

Submitted(+1)

Super interesting concept! I couldn't use a controller so I feel like I missed out, but using the timer as a mana system is genius!

Submitted(+1)

Using time as your main resource is very interesting! It was a challenge to make it through the levels, especially as more spells were added

Submitted(+1)

Very creative! Without a controller, it's a bit too difficult to juggle all the abilities, but I got enough of it to know that it deserves a top spot in this jam. I like the way the boost interacts with the other abilities. And the animation squash/stretch looks great. 

Developer

Thank you!

Submitted(+1)

Nice game! I think it's cool how you use a different approach to limit the jump and other mechanics! It's very creative and your art style is nice!

(+1)

Pretty fun! I like the idea of being able to spam abilities as much as you want, but at the cost of time. That last level was really tough and I almost gave up, but I finally managed to do it after a few more tries.

Submitted(+1)

Concept of the game is neat. I like how abilities are complement each other. All levels are puzzles by themselves. You are building mental map of each level thinking what could be the best way to pass trough on each segment. It could be a good speed running game when polished

Viewing comments 36 to 21 of 36 · Next page · Last page