I like the art and music!
But the game itself, I'd wanted to have more clear objectives and a little bit more time to complete the orders
Also the diegetic interface is cool, but little hard to read
Nice work!
| Criteria | Rank | Score* | Raw Score |
| Audio | #956 | 3.588 | 3.588 |
| Artwork | #1252 | 3.941 | 3.941 |
| Narrative | #1675 | 3.176 | 3.176 |
| Creativity | #2702 | 3.647 | 3.647 |
| Enjoyment | #3981 | 3.059 | 3.059 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every order has a countdown
(Optional) What would you like to be called if GMTK features your game?
kastrbl4nik
I like the art and music!
But the game itself, I'd wanted to have more clear objectives and a little bit more time to complete the orders
Also the diegetic interface is cool, but little hard to read
Nice work!
The vibe and atmosphere is really well executed!!! I also enjoyed 5the pc and the credits and tasks being diegetic as well as everything else. Well done!
The loop was fine, but due to not getting enough items and the difficulty not ramping up at some point I just waiting for an order, fulfilled it and then waited for another 30 or so seconds. So while the initial looking for items was interesting, it became a bit boring after that.
Also, I managed to run out of boxes :v
Very nice, I liked it. For some of the orders I didn't get the necessary materials so they were impossible to fulfill, but I love how well that fits into the narrative: That constricting, creepy facility, threatening instructions and then a task that you just can't do; love that vibe.
Also love the PS2 aesthetics. Game feels a bit cut short with only the three possible wares and some dubious collisions but that's understandable. Good job!
I really liked the vibe. The object-grabbing mechanic needs some refinement, but overall, excellent work. Congratulations!
The vibe reminds me heavily of Half Life 2, that is to say I really liked it. Feels very nostalgic. The physics is a bit wonky and grabbing items and jumping could be improved, but nothing too bad. Liked the computer interface too.
Bro, our games look pretty similar, yours has an objective mine dosen't. I love the soundtrack it fits the game really well.
nice experience the art style is good it gives some half life vibe (just a little) just sometimes the items i need for an order doen't spawn
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