This is a really ambitious game to have been made in four days, especially since you made most of the assets yourself! This game looks really good and has a fantastic atmosphere, I would love to play an expanded version! The Prisoner as well is really creepy and I really expected him to break out and be a monster.
My biggest criticism is it's not obvious you have to have the keycard actively equipped to open doors. Your PSX theming is on point since this is straight outta MGS1. It took me an embarrassingly long time to get out of the first room because I didn't hit the number keys at all. I also got confused on how to leave the first facility because it mentioned I needed to try the lever, but I thought the lever was a crowbar and didn't try it. I'd potentially suggest having the game check if the items are in the players inventory rather than if it's currently equiped.
Awesome job, I'd love to see more!
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I really appreciate that you took your time and write this comment. The game is kinda overextending compared to 4 days so obviously I have missed many things. I thought some things to be obvious but when my friends played, most of them got stuck in the first room. So you are not alone! But I will fix it, make it more reasonable to figure it out.
I had many ideas about the prisoner as well. But all I could do was a simple knocking. I have just started to learn rigging, next time it might to do crazy things.
Thanks again for the comment. I would love to build and expand the game, glad you like it!