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A jam submission

ClockworksView game page

Synchronize every clock.
Submitted by Tudor08 — 6 hours, 36 minutes before the deadline
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Clockworks's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2704.3144.314
Enjoyment#8923.8003.800
Audio#9163.6003.600
Artwork#14163.8863.886
Narrative#42022.5142.514

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game uses a countdown of limited actions. Every move decreases the remaining actions, while clock hands move backwards towards 00:00.

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Viewing comments 31 to 12 of 31 · Next page · Last page
Submitted

cool

Submitted

I really liked the concept for this game and the puzzles were well designed. Unfortunately, I suck at puzzles so I got stuck at level 6. Either way, I like the art, audio, and polish, and I hope you expand on this further!

Submitted

Really clever puzzle game! It was easy to understand, but figuring out how to line up all the clocks felt super satisfying. Action 5 was a great twist too. My only small issue was that the clock marks made it a little hard to count ahead.

Submitted(+1)

I enjoyed you game a lot. The puzzle is very simple to understand but very hard to master. Honesty the puzzle seems like something Mark Brown would love! One thing I would say is that for the normal clock it going by 2  on its marks makes it hard to count where it will end up.  Having half the marks even if less realistic would help with focusing on the puzzle. Music was a lot of fun as well. Congrats on submitting!  

Developer

Thank you so much! Hearing that it feels like the kind of puzzle Mark Brown would enjoy is a huge compliment. 

I also get what you mean about the normal clock. I wanted players to recognize the pattern and think in cycles, but I can definitely see how having more visible marks would make it easier to read without taking away from the puzzle. Thanks for the thoughtful feedback!

Submitted(+1)

I loved the angry clock. I wish I could buy one.

Jokes aside, your game is awesome. A worthy challenge for puzzle lovers.

Developer

Hahaha, maybe I should start selling Angry Clock merch. 

Thank you so much! I'm really happy you enjoyed the game and found it to be a worthy challenge. That means a lot!

Submitted(+1)

Figuring out the formula to line up all the clock at the right time was very satisfying, I was worried that this was going to trivialize the rest of the puzzles but thankfully introducing the twist with Action 5 saved it from that. Great game, one of my favorite puzzlers from this jam. Great job!

Developer

Thank you so much! That's exactly what I was hoping for.  I was also worried that once players figured out the pattern, the puzzles would become too easy, so I introduced the Action 5 twist to force a different way of thinking. I'm really happy to hear it worked. Thanks for playing!

Submitted(+1)

Took me a while to get my head around but its fun

Developer

Thank you!!!!

Submitted(+1)

Fun Game! but I think the one thing which can be improved is when you solved the puzzle no matter how many actions you have left the game should consider it as a win.
but anyways nice artwork I liked the fade in out animations and the artwork at tutorial is great!
good job!

Developer(+1)

Haha, that's actually the whole point of the game.  The puzzle isn't just about reaching the solution—it's about planning your actions so you use exactly all of them. That extra constraint is what makes the puzzles more interesting and challenging.

Thanks a lot for playing, and I'm glad you liked the artwork and the tutorial!

Submitted(+1)

Stellar game!
Took me a little bit to get into it, but that was really fun. Getting everything to line up felt super satisfying. And the puzzles felt really good. I'd be stuck for a moment feeling like it was super complicated and then notice something and realize "That's what I was missing!"

At first, I really didn't like the move 1 tick at 5 on the counter. It felt awkward at first and kinda pushed me out of the experience, but after a few levels, it felt great!

My only complaint was that I don't think it was mentioned anywhere that the basic clock moves around in 6 (or that it moves 2 spots each turn). At some point I got it in my head it cycled in 8 and that caused me to get stuck for a bit.
But that was it.
Really solid game. Really enjoyed my time and I'll be throwing it at some of my other game dev friends in a minute.
(I also really liked that the last 'level' was just spam space. That was a nice little way to let the player celebrate!)

Developer

OOF, what a review! Thank you so much for taking the time to write all of that.

For the clocks, I intentionally wanted players to observe and figure out their patterns themselves—for example, noticing that the basic clock loops every 6 spaces, the angry one every 4, and the slow one every 12. I thought discovering those patterns would be part of the puzzle.

And yeah, the "move 1 tick at action 5" mechanic was definitely frustrating for a lot of people at first.  But, just like you said, once it clicks, it feels really satisfying and you start building little algorithms in your head.

Thank you again, and thanks for recommending the game to your game dev friends! That really means a lot.

Submitted(+1)

Clever puzzle, but took a while to figure out you have to use exactly all your actions even though the instructions say "before your actions run out". 

Still, one I got the hang of it I really enjoyed it! Well done :D

Developer

Oops, my bad.  The manual was honestly one of the hardest parts to design. Since I already knew how the mechanics worked, it was surprisingly difficult to explain them clearly to someone seeing the game for the first time.

Thanks so much for playing, and I'm glad you enjoyed it once it clicked!

Submitted (1 edit) (+1)

nice concept, i try my best, but it too difficult for me to pass the level 3 , TAT. GOOD ART! This is my friend recomment.

Developer

Thank  you!!

Submitted(+1)

Genuinely such a genius concept. At first I was like "oh this mechanic is pretty simple" but had to eat my words pretty early on. Just the fact that you have to run out the moves and can only hold one clock at a time can be made into super interesting and surprisingly challenging puzzles. Really enjoyed it

Developer(+1)

Thank you so much!  That was exactly the reaction I was hoping for. I wanted the mechanic to seem simple at first, then slowly reveal more depth as you progressed through the levels.

I'm really glad you enjoyed it!

Submitted(+1)

Pretty fun with a good amount of challenge without making you go crazy, the manual was cool and simple but gets the job done.

The music has some great vibes, the visuals are very clean and nice, the only caveat was that the eyebrows on the angry clock were overlapping a bit with the pointers but nothing major, a level selector would also be great.

Developer(+1)

Yeah, I noticed that right at the end of development. The eyebrows only started overlapping with the clock hands in the later levels, and by then I didn't really have time to polish that detail before the deadline. A level selector actually sounds like a great idea, so I'll definitely keep that in mind.

Thanks a lot for the feedback, and I'm glad you enjoyed the game!

Submitted(+1)

This game really locked me in, really loved playing the different levels, and the last spamming one was sooo satisfying xD

Positive Points:

- Creative concept.
- Responsive commands and general game.
- Great level and object design.

Negative Points:

- Maybe even more level would be cool, but it's a JAM, right?
- I fought the "move 1 in 5" mechanic a little simple, maybe if moved every 5 seconds would be more complex.

Really great game, congrats!!

Developer(+1)

WOOW, you actually finished it? :)) Thanks a lot!!!

I realized a bit too late that it would've been pretty easy to add a lot more levels, but I also didn't want the game to overstay its welcome since it's a jam game.

I like your idea of making the "move 1 in 5" mechanic happen every 5 seconds instead. If enough people are interested, I might turn this into a bigger game with more levels and mechanics. It would also be a great learning project for me. Thanks for the feedback!!!

Submitted(+1)

Level 12 absolutely destroyed me, i was stuck for a good 15 minutes before I had to “chuck in the towel”. This is some excellent game design that really gets you thinking about trying to think ahead. Really solid submission and thought provoking!

Developer(+1)

Haha, yeah, that level was very much intentional.  I spent so much time designing it that by the time I finished, I could barely solve it myself anymore:)). I'm really glad it got you thinking—that was exactly the kind of challenge I was aiming for. Thanks for playing!

Submitted(+1)

I really like all the different subtle animations like with the buttons, the music and sound effects are nice, and, even though it was really hard, I still think this is a great idean and a great jam entry. Well done!

Developer

Thank you for your feedback!!!!

(+1)

My cs/math brain really liked this! Simple enough rules that can make absolutely head-scratching puzzles. Lenient enough that one can mess around, but still having to understand the synchro aspect.

Felt really proud of myself when I noticed, for a pair of clocks, alternate holding them to run the counter twice as long (until it reached zero).


Really nice idea with lots of potential!

Developer

YEAH, I am a math guy myself and when I made the game i had all sorts of algorithms in my head and I was counting the ticks for a loop on the normal clock, I am so happy to see that my game gets other math guys' brains working. Thank you!!!

Submitted(+1)

Took me a while to get my head around it but enjoyed solving the puzzles :D 

Developer (1 edit)

I made the game kinda hard but somehow enjoyable:)) Thanks!!

(+1)

Proper liked this one. Once you get the hang of setting the clocks, the puzzles do get easy as you complete more levels, but I didn't really mind because it's still genuinely fun to play. It all feels really polished, and the game fits the theme to a tee without being too on the nose. Such a cracking little game, definitely enjoyed it. Good luck

Developer

TYSM, I am so glad you enjoyed it!!!

Submitted

Very creative. NGL my top 2 on this jam

Developer

Really? Wow thank you so much.

Viewing comments 31 to 12 of 31 · Next page · Last page