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Counting Down's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #801 | 4.091 | 4.091 |
| Artwork | #2726 | 3.506 | 3.506 |
| Enjoyment | #2779 | 3.319 | 3.319 |
| Audio | #3530 | 2.990 | 2.990 |
| Narrative | #6222 | 2.147 | 2.147 |
Ranked from 395 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Using number keys to move further down an infinite tunnel.
(Optional) Please credit all assets you've used
All art & programming were done by Chad Boxer
SFX made/found on jsfxr & pixabay
Music made on BeepBox
(Optional) What would you like to be called if GMTK features your game?
Chad Boxer
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Comments
This was really hard with the randomness but I enjoyed trying to beat my score. You did a good job.
A really cool game. At first, I didn't understand the mechanics because I kept getting hit by the spikes—I didn't know how I could be faster than them, and the pickaxe recharged too slowly.
I think this is the first game I've played that really fits the theme! I've played it when it was still in development and now the game is really cool! with the little power that helps you in difficult situation. Some times though we just wait the right number to appear. But really nice game!
Cool concept! The game is really fun and "relaxing".
The art looks really cool too and fits the atmosphere of the game well.
A really interesting take on the theme, and I like the game's atmosphere :)
(Maybe the camera could see a bit further down, but I'm nitpicking here ^^ )
It's an interesting take to turn digging into a countdown mechanic, and the pickaxe does give some strategy in not having to push down blocks. Pretty similar to Mr. Driller.
I kinda wish that the player can see more far down though, especially since the game seems to really emphasize planning out how best to push and break blocks in a way that benefits the player. Otherwise, I often find myself stuck wasting time for the pickaxe or for the right column to be pushed down.
Great game! It was hard to understand what to do at first, fore some reason i Thought that pushing columns charged the pickaxe, but that's definitely on me not beinga ble to read. Such a clever mechanic, and it gets surprisingly addictive once you start planning which columns to push. I also really liked the risk/reward of deciding whether to keep descending or wait a bit longer ore save up for the pickaxe! keep it up!
also having both a normal mode AND challenge mode in a game jam game is WILD, great job
Quite a simple mechanic but very addictive.
a little confusing with how the breaking mechanics work but a clever concept
Very polished game! Good job. This one has real potential.
Loved the art style! Felt really polished and cohesive! Gameplay was also super engaging. Nice work ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧
Really fun super adictive
Strangely addictive! Very creative concept, would play again.
The control is a little hard to get used to, however it’s enjoyable to play. It would be more fun if there are ways to get unstuck (maybe destroying one block below us, but loses one bomb count. Refreshing mechanics!
the solution you described is in the game already btw its the pickaxe it charges up u can see it in the top right its down arrow to use it.
very enjoyable to play!
Very creative idea! Got to 136m, pretty happy with that.
This was so neat! The idea was very creative and very engaging.
This one is very creative, and the game style fit perfectly!
Very good game and unique take on the theme. Good job. :)
great job. but remember, never dig straight down ( ( •̀ ω •́ )✧