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Stop it at Zero's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #735 | 3.667 | 3.667 |
| Creativity | #2082 | 3.778 | 3.778 |
| Artwork | #2521 | 3.556 | 3.556 |
| Enjoyment | #3207 | 3.222 | 3.222 |
| Narrative | #4555 | 2.444 | 2.444 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is a timer counting down when the objective needs to be finished
(Optional) Please credit all assets you've used
see description for full credits
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Comments
A: GEAR PIXEL ART B: AWESOME SOUNDS C: ONE OF THE BEST GAMES YET WITH A GOOD UI TOO LOL
Gj bro and pls check mine out if yo can God bles
Thank you for your kind feedback ♥ I'm glad you enjoyed it :)
I'm sorry I wasn't able to check out your game during the jam, but I will check it out soon :)
its aight man God bless
A fun game and have a twist where many games let player complete level before timer runs out; it throw away that system and tell you to wait for the right time
Thank you for your kind feedback ♥ I'm glad you enjoyed it :)
Yay another roguelite :D I won, I died a lot :D
Hahaha, mission accomplished :D ♥
very well done the upgrade system is really good and the overall style is really good
Thank you for your kind feedback ♥ I'm glad you enjoyed it :)
Very cool idea! Going in without reading any of the instructions, it was fun to figure out what the actual goal of the game was. Kudos to you that the game design makes it very easy to figure out :). I think with a bigger variety of level designs (maybe randomly generated each time?) it could be fleshed out into a very fun game
Thank you for your kind feedback ♥ One of my main work points if I come back to work on it is better levels for sure. I'm glad you enjoyed it :)
Pretty interesting idea. I think the fruit at the end could be more interesting in that it gives gold depending on how close to 0 you are when you jump on it. Gives more reason to wait and at least try to attempt an early 0 instead of just trying to end each round early so I can shop. Also I think because the upgrades path is very linear (max gold -> lower max time and countdown rate), would be nice if there was an overall count on how long it took to finish the run. Gives a reason to replay the game because now, you are optimizing each round with a better coin pickup route and can try to beat your previous high score of X time taken. Great take on count down concept though
Thank you for your kind feedback and suggestions ♥ I love the rewarding good attempts idea, I was thinking also while testing how do I incentive not just ending a run early to go to shop, and you gave me a great idea. Generally the overall count is death amount, but I guess I didn't make it significant enough so that people will attempt to finish the game with as few deaths as possible. Glad you enjoyed it :D
Great concept for the theme. I love incrementals. I would have appreciated more kinds of upgrades since I fould myself only buying the money one until I could beat it. I really enjoyed it.
Thank you for your kind feedback and suggestion ♥ Indeed a better upgrades variety is something I want to look into if I develop it further, I'm happy you enjoyed it :)
Cool take on the theme. It is catchy game indeed, just keep upgrading until you can achieve it. Completing it before the time limit would have been lot easier, but it is the exact moment which makes it harder. It has got that one more run vibe, all other roguelikes have, maybe you can make it more roguelike with random skill and upgrades. I also liked that you made up arrow for jump as well, most only space only for jump, for me up is more intuitive as I mostly play with arrow keys.
Thank you for your kind feedback ♥ I'm glad you enjoyed it and that you had a good experience with the controls :D I love your suggestion about random upgrades, will keep in mind if I develop it further :)
Nice upgrade system! I think a slightly bigger map could make it even better.
Thank you for your kind feedback ♥ I hope I can expand the sizes and variety of maps in the future :D
The mobile input support was a nice touch! The game was fun, it made you want to keep trying, good job!
Thank you for your kind feedback ♥ My close friends are only mobile phone gamers, so I thought to have it accessible to them also and other mobile only gamers :) I'm glad you enjoyed it :D
Great concept, that is super fun. simple but effective! I had a ton of fun, only took my four deaths but i think i got EXCEPTIONALLY lucky. Really great work!!
WOW, four deaths is an unreal flex, well done :D and thank you for your kind feedback ♥ I'm glad you enjoyed it :)
It is a creative game but it feels unfair at times.
Thank you for your feedback ♥ I will make sure to keep in mind to make it more fair if developed further, there is a lot to optimise I know :D
Unique concept, nice job! Took me 34 deaths :)
Thank you for your kind feedback ♥ I was hoping to create a scoreboard for lowest amount of deaths, but was too slow :D I'm glad you enjoyed it :D
Cool concept. I also appreciated the work put into mobile support! Also, the player kinda looks like Philomena Cunk.
Thank you for your kind feedback ♥ My close circle made me realise a lot of casual gamers are only mobile phone gamers, so thought it would be nice to have it accessible to more people :)
Hahahaha, interestingly you are right about the Philomena Cunk resemblance, funny what few pixels can do :D Glad you enjoyed it :)
Awesome, really addicting and a super unique concept
Thank you for your kind feedback ♥ Glad you enjoyed it :D
Played this one for longer than I want to admit! Addictive, once I found out about increasing coins value, I was hooked!
Thank you for your kind feedback ♥ Glad you enjoyed it :D