Took some time to get into it, but once you get familiar with the minigames this is pretty fun!
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Minutes Without Incident's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #614 | 3.720 | 3.720 |
| Enjoyment | #804 | 3.840 | 3.840 |
| Artwork | #1199 | 3.960 | 3.960 |
| Creativity | #1246 | 3.960 | 3.960 |
| Narrative | #3091 | 2.760 | 2.760 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to stop the clock from counting down
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
unni, papayaApple
Comments
Wow, it is great. A tutorial is needed, took me like 3 attempts to understand what to do but after that it is awesome :)
It took me like 3 tries to figure out how to use the stabilizer, but that was obviously a skill issue lol. I really enjoyed the gameplay look and the puzzles after I figured that part out. Great job!
LEBROOOOOON that basketball hoop caught me off guard lol, i still dont understand the seen or new minigame, and the one on top the console took me a bit to realize what was happening.
but besides that it was fun!
My favorite mini-game was the basketball behind haha i didn't expect that one. Nice job!
very big "Keep talking and nobody explodes" vibes here, super fun take on the theme and the mechanics!
Really cool game, loved the mini game specially the basketball one. really nice artwork as will, overall pretty fun game
Fun and novel idea with good visual, solid execution and polish too. Enjoyed myself quite a bit!
Cool little game! Took me a minute to understand the minigames, but once I got going it was pretty smooth!
Held it for over 5 minutes, was a really fun game! Took me a minute to realize that the circle around the stabilizer was a cooldown timer and not how long I had to hold my mouse down on it lol
The art style was super compelling, but the gameplay felt a bit too easy. Like I could accumulate a lot of time early on, guess on some of the more difficult puzzles, and hold off on just that and pressing the button. That being said, each minigame did feel fun and satisfying to complete.





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