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OVER-RUN's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #4070 | 2.869 | 2.869 |
| Enjoyment | #4349 | 2.988 | 2.988 |
| Artwork | #5666 | 2.810 | 2.810 |
| Creativity | #7606 | 2.583 | 2.583 |
| Narrative | #8241 | 1.786 | 1.786 |
Ranked from 84 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must beat a procedurally generated level within a time limit, then you select upgrades plan out your next run and beat it again and again in increasingly shorter periods of time until you become a speedrunning legend!
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Comments
Pretty fun game. I enjoyed the knockback from the bombs and upgrading that ability each level.
I always upgraded the bombs if I could! Thanks for playing!
This was fun! I think some of the upgrades could have been balanced a little more to make them more noticeable sooner (like upgrading the slash first could have been balanced to kill the weakest enemy in 2 hits instead of 3), but that's nitpicky for how tight of a timeframe there was to build this. Really great job, and loved the ambiance!
Thanks for the advice! Glad you enjoyed it!
Very fun game! I've enjoyed to shoot the granades! GGs
Thank you!! It was my favourite part as well!
Nice ! Needs a bit of work but going proc gen on a 4 day jam is pretty impressive already.
Thanks for playing! Since the proc gen was room based it didn't actually end up being as hard as I thought it would be
Fun game. I really enjoyed launching myself with the Bombs to speedrun the stage.
I was hoping people would use that to get to the much harder stages! Thanks for playing!
Very fun game, I recommend adding an effect for when you actually hit an enemy though. I went all in on the grenades and it worked out.
Thank you for the advice, that's a good idea!
Grenade knockback tech was super funny. 10/10 game, would reccomend
Thanks a lot!! Grenades are definitely the best bit!
Really fun, fiixing some bugs (sometimes dashed when throwing grenade) and some small bits of polish (cd indicator, some movement polish, player isn't blocked by grenades) is the main thing to improve. One idea is that you could make the grenade part of the movement kit by making it not hurt you and letting you trigger it early with pressing the button again. I kept trying to boost myself around the map with the nade but it was tricky to get right and hurt me more than it helped. Procedural generation worked well and I never encountered any issues with it. Great work!
Thankyou for playing! Was planning on the cooldown timers but unfortunately ran out of time :(
Really enjoyed the combat and being at low health had me stressing sometimes!
Glad you enjoyed!
Fun little game, i would recomend making the movement more responsive, it feels like you walk on ice
Yes the movement slipperyness seems to be a common issue
Fun little game, i would recomend making the movement more responsive, it feels like you walk on ice
Fun game with cool mechanics. Had to find a new tactic to shoot enemies, which made them launch at me.
Yes super fun to shoot enemies toward you and slice them up! thanks for playing