Yes, you should have made the buttons look different! :D
The self-destruct premise seems so obvious for the countdown theme but I it's actually a genius idea. And it works great as a game mechanic! Nice work!
| Criteria | Rank | Score* | Raw Score |
| Narrative | #979 | 3.464 | 3.464 |
| Creativity | #2719 | 3.643 | 3.643 |
| Enjoyment | #3377 | 3.179 | 3.179 |
| Audio | #5383 | 2.607 | 2.607 |
| Artwork | #7109 | 2.464 | 2.464 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The self destruct timer counts down as you play and you need to increase it
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Ruby
Yes, you should have made the buttons look different! :D
The self-destruct premise seems so obvious for the countdown theme but I it's actually a genius idea. And it works great as a game mechanic! Nice work!
I liked it. The corridors were a little samey and easy to get lost in tho.
Hilarious and fun game. Something for everyone - puzzle, action, fast-paced, it has everything! Well done on making a 3D game in such a short timeframe
I hate when i accidentally self destruct my lab while getting a coffee. Great game though
thank you for letting me live out my dreams of being a mad evil scientist who places self destruct buttons everywhere
So funny! I loved it :D I like that after I press the wrong button I can just spam the coffee button as many times as I like :)
Fun concept and i would watch on a loop this if a streamer plays haha. It's very hypnotising. Great job!
Very fun concept and execution loved the collectathon speed run gameplay, would have liked a bit more dialog from the scientist or even some voiced lines would have made the high speed gameplay even more invigorating.
This game is so peak, after seeing the cover art i didn't think it could get better, but it just keeps going!
Sillyness levels over the roof!
If i ever build a self destructive lab i'll make sure to color the buttons differently, just to forget about it.
100 coffees / 10, no notes (well, some notes, maybe a less punishing timer? The +5s terminals were a bit useless, still, so much fun) :]
Hmm, i wonder if i made 2 self-destruct buttons... like that would ever happen
This game is very charming, its silly and I appreciate what it does in a quick and straight to the point package. I think you did wonderfully.
I also tried making a comedy game if you feel like giving it a shot.
yea, I did lose out on a whole day of work for some irl stuff which sucked, so I missed that bit of polish.
Also the game is intended to more-so be a high-score sort of game, rather than a game you can "beat". It is possible to get everything and escape, but you win no matter how much you get, as long as you escape.
Daily occurrence at my lab, I'm telling you Dave just can't remember which button is which.
Amazing. Nothing else needs to be said. Loving the default Unity 3D-scene in the background of the score screen. Peak game design.
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