love it, such a clever idea! the naturally escalating difficulty is really neat. I played twice, once using only easy doors the other using only hard doors.
Woolgather Games
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i tried it a few times, I definitely had time leftover. I tried both with both vent invisibility and after de-activating it.
was the vent invisibility supposed to carry over after the timer runs out too? it felt maybe intended. I'm playing on firefox and ik atleast one other game that seemed to have firefox specific bugs (maybe something to do with the engine?) that would be hard to catch
thanks for the tip, i managed to win with 5 cuts left :)
i think the reason i de-prioritised the objectives was because they're often impossible. like when the objective is the same size as your biggest floof. as far as i know, there’s no way to move a floof without splitting it, so the only way to achieve the objective is to re-combine or get rid of everyone of that size so it gets rerolled.
I mostly tried to use long cuts to get as many objects at possible, focusing on trying to get as many different sizes as I could so I could do any objective that appeared. The objectives where tricky though, I usually had too many pieces on the board blocking my way to the objective OR the number was too high. I went for the objectives whenever they felt achievable within 2 cuts. My closest run I had ~300 floofs left
thanks so much :)
the stream chat was my favourite bit too. I'll pass on your compliment to our musician, she was excited about having the music ramp up as the timer ticked down too.
thanks for your comment about the confetti, I definitely agree. It was one of those last minute additions to fix the closet + vanity minigames being a little unclear on if you had completed them or not. but we didnt consider adding them to the other minigames for the sake of consistency.
the environment is so pretty. a really neat foundation for a card game. i felt like there were different strategies I could use to win. I think a hand / play limit would have helped. I won by drawing through my deck as much as I could then playing two four of a kinds in one hand whilst ignoring the "draw 2 but discard 1" effects.
I'm gonna rate + comment for timer tiles since that was the game you intended to submit. I lasted 307 seconds. after a while, some tiles stopped working, as in I couldn't place tiles on certain grid squares. it got worse as the game continued so I assume there's some bug where grid tiles think they're filled when they're empty. Despite that, it was really fun. even through the bug, I could lift up tiles to protect them from death which felt like a neat trick I wouldn't have found otherwise. a really unique and elegant idea. great job!















