Nice puzzles! I think you should trim down the volume somehow
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Hope In Sewers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #675 | 3.643 | 3.643 |
| Audio | #3354 | 3.000 | 3.000 |
| Enjoyment | #3885 | 3.071 | 3.071 |
| Artwork | #3961 | 3.214 | 3.214 |
| Creativity | #4094 | 3.357 | 3.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The number of moves that the player can play is taken as count down in this game
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Forgotten
Comments
Riveting story! Always love when I fight against the establishment in these games. Viva la Revolution!
But please make it visually so that it’s clear what pothole leads to what corresponding pothole. Trial and error isn’t fun in puzzle games like these!
Super cute! (even though I don't like cockroaches hahah)
I finished all levels and was happy to see those little cockroaches fighting back.
There's just one issue that the blackholes seem a little to random for players, which brought me some discouragement while just trying out which blackholes are connected. Maybe you can simply use colors to help players distinguish them.
wow what a game i did not even know that godot could make games like this and there is a very great amount of levels but some levels could use a bit of a better design like in the firs levels that intruduced holes you could just skip them and go to the ned normally and also the rat king sometimes jumpscares me even if i reach the lock
Cool game! I wish the potholes told you where they lead before hand as having to guess is a bit confusing. I also thought the jumpscare was a bit unnecessary especially because the game design requires you to die for some levels but I understand the intent.
I suggested the destination of the portal could be marked; otherwise, I have to rely on guesswork.
Thanks for the feedback! When I was making the game, my main idea was for players to memorize the pothole destinations and replay the levels multiple times. But now I understand the frustration it is causing. As you suggested, I think adding slight colors to the portals to show their connections would make the game quite easier, thanks a lot for the idea!!
For a puzzle game, the puzzles are the worst part.
in the beginning it was fine but after potholes were introduced it kept feeling like the game was more interested in getting a gotcha moment than making a good puzzle.
the art is cute and the story is charming so overall it was a pleasant experience.
Thank you very much for the feedback❤️. I didn’t realize that the potholes could make players feel frustrated, since I had already memorized the puzzles while testing and it felt easier for me after playing so many times. I’m really sorry for the frustration this may have caused. This was my first ever puzzle game, so I know I still have a lot to learn. Your direct feedback is really helpful to me, and I truly appreciate it☺️.






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